Unity商店资产素材资源 Game Kit Controller 游戏套件控制器 大小解压后:493M

GKC是最完整的引擎解决方案,具有第一/第三人称控制器&独特的力学、RPG系统、重力和科幻特性!

新更新3.03-3(完整变更日志):

-射击和近战武器以及双持近战武器上的枪套动画

-弓射出的箭不需要瞄准,而且在瞄准时不需要移动

-能力/近战/近战可以在空中/飞行/游泳状态下使用

-动作系统可以用在第一人称上,比如扔手榴弹

-AI可以使用能力:投掷手榴弹,施放火焰法术,…

-改进的形状变换和通用模型工作流程

-增加了轨道滑行、绳索攀爬、降落伞、重力爬墙、马克斯·佩恩时间子弹

-增加了完整的本地化系统:用户界面,对话,库存,任务,菜单

-保存系统存储场景中物体的信息,比如死去的人工智能



文档-论坛-教程视频-不和谐-视频-路线图

PC演示1 – PC演示2 – PC演示本地多人游戏- Android演示

GKC是一个强大的引擎,可以轻松创建大多数类型的游戏。包括一个无缝摄像机视图的第三/第一人称控制器,几乎涵盖任何类型:射击,冒险,动作,谜题,固定摄像机恐怖/惊悚,讲故事,快节奏或慢节奏类型,2.5d,自上而下,点击,等距,…

节省数千小时开发时间,专注于制作你的游戏。

设计时考虑到了力学,高度可定制或/和用你自己的代码扩展。

这是你游戏的完美基础,也是一个很好的学习工具。充满了现成的机械。GKC包含了其他软件包所没有的惊人特性。有无数种可能性。启用/禁用您需要的任何功能。

在几秒钟内设置一个角色控制器或IA。

非常可定制的效果和选项:相机状态,设置和过渡,权力,武器,触摸控制,床头板,自定义输入键,脚步,车辆等等。



特点:

角色控制器:一个基于物理的&根运动控制器,具有使玩家更加动态和有活力的功能,对脚、腿、上身、手和头部轨迹高级使用IK。包括许多设置,如跳跃次数、朝相机方向看、布娃娃过渡、驾驶车辆、使用武器/异能、脚步、斜坡和楼梯的地面附着、网格碰撞器和坦克控制、冲刺、爬梯、倾斜,…

横向运动:包括自由落体、落地时翻滚以避免损伤、改进的跳跃-空中-陆地转换、壁跑、基于按键时间的不同跳跃高度、游泳-跳水、滑行和壁跳蹲伏滑行、壁跑、滑翔伞和风区…

动作系统:根据关卡地点、特定情况、输入触发的动画轻松配置新的自定义动作,如坐在椅子上、从地上捡起物体、开门、按下按钮、跳马、滑梯、360度滚动/躲避、在悬崖上行走,包括第三人称的梯子、动画工具、条件、…AI上也有。

摄像机系统:多种摄像机视图和状态,包括带有碰撞检测的第一/第三人,以及任何类型的锁定摄像机视图:固定摄像机、自上而下、等轴、点击、2.5d、过场动画、…在任何视图中开始游戏。当前视图可以转换到任何其他状态、摇动、床头板和其他反馈。它还具有强大的锁定和瞄准辅助功能。

能力:玩家可以执行大量的动作:环绕球体和不规则表面,附着在任何表面上,从手中发射异能,定制新的异能行为,用连击接近战斗系统,自由飞行,使用占有系统控制关卡中的任何物体,抓取和携带相机上或手中的物体,斗篷/隐形系统,盾牌,施法,投掷物体,使用抓钩,飞行模式,喷气背包,…并且结合动作系统一起使用动画,有60+能力的例子!

全面支持通用模型:动物、怪物、机器人、…作为人工智能和玩家来控制或骑任何东西!变形为任何通用模型,就像一只狼!

高级重力操作:上是下,左是右。GKC播放器有一个非常强大的重力系统,允许在任何表面上行走,环绕物体,坚持任何地方。不同的重力区可以配置在同一水平,影响到对象和车辆,并在这些地区的重力方向可以实时变化,包括零重力模式。车辆具有相同的重力操纵,驾驶到任何地方!

角色创建器:用你自己的模型创建新角色,包括玩家和NPC/人工智能的朋友和敌人。

定制输入系统:统一的键盘、触摸和游戏手柄输入,使用事件触发任何操作,并根据需要配置任意多的输入键。控件可以在手机上使用,它允许管理本地多人游戏的多个游戏手柄。可以将输入重新绑定到一个名称中,并保存/加载它。

移动就绪:所有控件、操作和功能都可以在移动设备上使用。可以随时在编辑器和桌面中启用触摸控制。

高级武器系统:基于物理学和IK的可扩展和可定制的武器系统,包括新的行为,允许配置从常规武器如左轮手枪或猎枪到高级工具,如手电筒或智能手机。附件可以在一个游戏中配置。包括一个贴花管理器,用于任何类型的表面,以防止烧焦、声音和颗粒。疯狂的射击选项:散布,每次射击的射弹数,弹夹大小,子弹速度,子弹力量,爆炸半径,…

现在有了双持武器,可以实时设置每只手的武器。第一人称武器动画管理,兼容商店中的任何武器包。

库存管理:点击几下即可添加和配置新的库存对象,包括武器、弹药、消耗品、任务物品和皮卡。每个对象可以有重量,并且库存可以有重量限制。库存通过任何类型的类别进行管理。这些对象也可以在库存菜单中检查,库存大小可以随着箱包的增加而增加。板条箱和箱子可以在任何地方实例化这些对象。包括库存银行。添加了新的Hotbar!

可扩展的交通工具系统:汽车、摩托车、气垫船、飞机、气垫板、…基于物理学,具有先进的损害检测,武器,IK为司机和乘客的四肢和身体,投掷乘客对高碰撞和相机状态。新增车辆向导创建者。

通用驾驶/游乐设备系统,任何来自资产商店或定制的车辆/动物控制器将与GKC开箱即用

包含强大的地图系统,使用高级地图创建器为游戏中的每个房间、地板、建筑物和外部/城市配置图块,具有2d/3d视图和指南针。为每种类型的对象使用带有不同图标的迷你地图窗口。

朋友/敌人/中立AI:包括健康栏、非武装、武器和战斗类型、用于巡逻的高级航路点系统,向友好AI发出命令:进入车辆、派系以配置NPC和玩家之间的关系,在草地或桌子下躲避AI。还有,现在僵尸也包括在内了!包括AI宠物伴侣来呼叫、骑行和发号施令。

与关卡中的任何设备/物体进行交互,例如文本屏幕、密码终端、计算机、安全摄像头、挂锁、给玩家发送文本消息的地方、按钮、门、电梯、滑索、跳跃平台、压力板、治疗/伤害区、传送平台、谜题、教程触发器、单向和路径点平台、炸药桶、…

RPG元素:经验和水平,任务系统配置任何类型的任务,技能升级,统计,货币,供应商系统,耐力,氧气…具有序列化。

近战系统:允许执行连击、特殊攻击、对空攻击、用剑/盾牌格挡、翻滚/闪避、完美格挡、命中反应系统、投掷/返回武器、扭曲能力、激活切片模式、带效果的弓/箭(毒药、火、水、镇静剂、炸药、…),锁定目标,火把与消防力学/拼图和更多,包括人工智能大脑的肉搏以及!从近战武器、魔法物品或步枪/枪剑中发射射弹!


场景管理器改变游戏中的场景,通过事件、触发器和按钮连接场景和关卡,带有自动保存/加载和快速移动站。

完整的保存/加载系统:包含在软件包中,它允许在任何时候保存/加载游戏,保存工作站和检查站,以及最重要的信息,包括库存,武器,统计数据,经验,技能,任务,…当切换到不同的场景时,还可以自动保存/加载信息。

强大的编辑器:该资产由非常直观且易于使用的自定义编辑器制成,具有完美的工作流程来创建和配置元素,如新的库存对象、武器、地图、…几秒钟内。添加了新工具栏。

内容丰富:大量促进开发的系统:具有高级损害检测的健康、具有决策和分支的对话、具有分屏和多游戏手柄管理的本地多人游戏、完整地图和指南针、攀爬壁架、创建过场动画、检查对象并与之交互、在游戏中拍摄照片的照片模式等等。….包括所有代码。

社区和支持:官方Discord频道,用户群不断增长。通过远程会话,从开发人员那里获得实时的直接支持并帮助他人。


集成:

-翡翠AI

-轻松构建系统

-乌玛2

-艾迪的车

-马尔伯的动物

-农村信用社

-NWH车辆

-SCK &麦克公司

-还有更多要送来

还会有更多

-新的敌人、武器和力量

-新型交通工具:工业、建筑、飞机、宇宙飞船,…

-制作系统:食谱、制作工具、烹饪等等

-在线多人游戏

-装甲/布料系统

-覆盖系统

-爬升系统

-虚拟现实支持

-还有更多

New Update 3.03-3 (Full Changelog):

-Draw/holster animations on fire and melee weapons along with dual wield melee weapons

-Bows shoot arrows without need to aim and move while aiming

-Abilities/Close Combat/Melee can be used on air/flying/swim state

-Action system can be used on first person, like throw grenades

-AI can use abilities: throw grenades, fire spell casts, …

-Improved shape shifting and generic models workflow

-Added slide on rails, climb on ropes, parachute, gravity wall run, max payne time bullet

-Added full localization system: UI, dialogue, inventory, missions, menus

-Save system stores info of objects on scene like dead AI

Documentation – Forum – Tutorial Videos – Discord – Videos – Roadmap

PC Demo 1 – PC Demo 2 – PC Demo Local Multiplayer – Android Demos

GKC is a powerful engine which allows to create most type of games easily. Including a 3rd/1st person controller with seamlessly camera view, to cover almost any genre: shooter, adventure, action, puzzles, fixed camera horror/thriller, story telling, fast or slow paced type, 2.5d, top down, point & click, isometric, …

Save thousand of hours in development and focus on making your game.

Designed with mechanics in mind and to be highly customizable or/and extended with your own code.

It is the perfect foundation for your game and a great learning tool. Filled with ready to use mechanics. GKC contains amazing features not found on other packages. There are tons of possibilities. Enable/disable anything you need.

Set up a character controller or IA in a couple of seconds.

Very customizable effects and options: camera states, settings and transitions, powers, weapons, touch controls, headbob, custom input keys, footsteps, vehicles and much more.

FEATURES:

• Character Controller: A physics-based & root motion controller, with features to make the player more dynamic and feel alive, with advanced use of IK for feet, legs, upper body, hands and head track. Include many settings, as number of jumps, look in camera direction, ragdoll transition, drive vehicles, use weapons/powers, foot steps, ground adherence for slopes and stairs with mesh colliders and tank controls, dash, climb ladders, lean, …

• Traversal Movements: Includes free fall, roll on landing to avoid damage, improved jump-air-land transition, wall running, different jump height based on key press time, swim-dive, slide and wall jump crouch sliding, wall running, paraglider and wind zones …

• Action system: configure easily new custom actions based on animations triggered by places of the level, specific situations, input, like sit on a chair, pick objects from the ground, open doors, press button, vault, slide, 360º direction roll/evade, walk on a cliff, including ladders on 3rd person, animation tools, conditions, … Available on the AI too.

• Camera System: Multiple camera views and states, including 1st/3rd person with collision detection, and any type of locked camera view: fixed camera, top down, isometric, point & click, 2.5d, cutscenes, … Start the game in any view. The current view can make transitions to any other state, shakes, headbob and other feedbacks. It has also a powerful lock-on and aim assist.

• Abilities: The player can perform a large number of actions: circumnavigate spheres & irregular surfaces, adhere to any surface, fire powers from his hands, customize new power behaviors, close combat system with combos, fly freely, use a possession system to control any object on the level, grab and carry objects on camera or in his hands, cloak/stealth system, shield, spell casting, throw objects, use grappling hook, flying mode, jetpack, … and combine it with the action system to use animations with it, with 60+ abilities examples!

• Full support of Generic Models: animals, monsters, robots, … as AI and player to control or ride anything! Shape Shifting into any generic model, like a wolf!

• Advanced Gravity Manipulation: Up is down and left is right. GKC player has a very powerful gravity system which allows to walk on any surface, circumnavigate objects, adhere to any place . Different gravity zones can be configured on the same level, affecting to objects and vehicles as well and the gravity direction in these zones can change in real time, including zero gravity mode. Vehicles has the same gravity manipulation, drive anywhere!

• Character Creator: Create new characters with your own model in a matter of two clicks, including players and NPC/AI for friends and enemies.

• Custom Input System: unified keyboard, touch & gamepad input, using events to trigger any action and configure as much input keys as you need. Controls are ready to use on mobile and it allows to manage multiple gamepads for local multiplayer. Input can be rebind ingame and save/load it.

• Mobile Ready: all the controls, actions and features works in mobile. Touch controls can be enabled in editor and desktop at any moment.

• Advanced Weapon System: Extensible and customizable weapon system based on physics and IK, including new behaviors, allows to configure from regular weapons such a revolver or shotgun, to advanced tools, like a flashlight or an smartphone. Attachments can be configured ingame. Includes a decal manager for any type of surface for scorch, sounds and particles. Insane amount of options to shoot: spread, projectiles per shoot, clip size, bullet speed, bullet force amount, explosion radius, …

Now with Dual Wield weapons, setting every weapon for every hand in real time. And animation management for weapons in 1st person, compatible with any weapon pack on the store.

• Inventory Management: Add and configure new inventory objects in a few clicks, including weapons, ammo, consumables, quest items and pickups. Each object can have weight and the inventory can have a weight limit. Inventory is managed through any type of category. These objects can be also examined in the inventory menu and inventory size can be increased ingame with bags. Crates and chest can instantiate these objects anywhere. Inventory banks included. New Hotbar added!

• Extensible Vehicle System: Car, motorbike, hovercraft, aircraft, hoverboard, … based on physics, with advanced damage detection, weapons, IK for driver and passengers limbs and body, throw passengers on high collisions and camera states. New vehicle Wizard Creator added.

• General drive/ride system, any vehicle/animal controller from the asset store or custom made will work with GKC out of the box

• Powerful Map System included, to configure tiles for every room, floor, building and exterior/cities of your game with an advanced map creator, with views in 2d/3d and compass. Use a mini map window with different icons for every type of object.

• Friend/Enemy/Neutral AI: including health bars, unarmed, weapons and combat type, advanced waypoint system for patrols, give orders to friendly AI: enter on vehicles, factions to configure relations between NPCs and the player, hide from AI on places like grass or under a table. Also, now Zombies included! Includes AI pet companion to call, ride and give orders.

• Interact with any device/object in the level, such as text screens, password terminals, computers, security cameras, padlocks, places with text messages for the player, buttons to press, doors, elevators, ziplines, jump platforms, pressure plates, heal/damage zones, teleportation platforms, puzzles, tutorial triggers, one way and waypoint platforms, explosive barrels, …

• RPG elements: XP and level, mission system to configure any type of quest, skills with upgrades, stats, currency, vendor system, stamina, oxygen … with serialization.

• Melee Combat System: allowing to perform combos, special attacks, attacks on air, blocks with sword/shields, roll/dodge, perfect blocks, hit reaction system, throw/return weapon, warp ability, activate a slice mode, bow/arrows with effects (poison, fire, water, sedative, explosives, …), lock-on target, torches with fire mechanics/puzzles and much more, including the AI brain for melee as well! Fire projectiles from melee weapons, magic stuff or rifle/gun swords!

• Scene Manager to change of scene ingame, connect your scenes and levels through events, triggers and buttons, with auto save/load and fast travel stations.

• Complete Save/Load System: included in the package, it allows to save/load the game in any moment, save stations and checkpoints, with the most important info, including inventory, weapons, stats, experience, skills, missions, … Also auto save/load of info when changing to a different Scenes.

• Powerful Editor: The asset is made with very intuitive and easy to use custom editors, having the perfect workflow to create and configure elements like new inventory objects, weapons, maps, … in seconds. New Toolbar added.

• Packed with content: Tons of systems to boost the development: health with advanced damage detection, dialog with decisions and branches, local multiplayer with split screen and multiple gamepad management, full map and compass, climb ledge, create cutscenes, examine and interact with objects, Photo Mode to take captures ingame and more. …. All code included.

• Community and Support: Official Discord channel with a growing base of users. Get direct support in real time from the developer and helping people as well, with remote sessions.

• Integrations:

-Emerald AI

-Easy Build System

-UMA 2

-Edy’s Vehicles

-Malber’s animals

-RCC

-NWH vehicles

-SCK & MCK

-More to arrive

MORE TO COME

-New enemies, weapons & powers

-New vehicles: industrial, construction, planes, space ships, …

-Crafting System: recipes, build tools, cook and more

-Online multiplayer

-Armor/cloth system

-Cover System

-Climb System

-VR Support

-And more

发表回复

后才能评论