Blender中的现实匕首游戏资产创建

学习建模和纹理AAA道具使用blender,绒猴工具包,Substance Painter,和Photoshop

你会学到什么
高聚合度到低聚合度行业工作流程
优化游戏的3d模型
烘焙干净的纹理贴图
解决烘焙问题
创造逼真的细节
创建令人印象深刻的图像渲染

MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz
语言:英语+中英文字幕(云桥CG资源站机译)|大小解压后:8.75 GB 含课程文件|时长:9小时50分钟


要求
需要blender、绒猴工具包和Substance Painter的基本知识

描述
教师InfoEmiel Sleegers一直热爱视频游戏,当他年轻时,他开始使用Unity3D进行编程,但他发现自己更倾向于制作游戏的艺术。现在他是育碧公司的一名环境艺术家。他致力于创造AAA级游戏,如《极限地平线3》和《第2区》。他一直最喜欢的游戏是《我们最后一个》,这款视频游戏激励他想在游戏行业工作。他给新手的建议是专注于他们热爱的游戏的一个方面,坚持下去,并做得更好。他的爱好包括任何与游戏或电影相关的东西,无论是从事个人项目、自由职业还是外出看电影。

本课程的目的是向你展示专业游戏道具是如何在AAA游戏工作室中制作出来的。我们将深入探讨如何在Blender中创建高poly和低poly资产。然后,我们将创建我们的低多边形匕首的uv,并使一切尽可能优化,以便我们可以进入绒猴工具包,在那里我们将为我们的资产创建纹理贴图。我们将经历烘焙资产的过程,我将向您展示如何修复任何可能出现的烘焙问题,以便您知道如何为自己的未来项目解决问题。

在我们创建了一个完美的干净的烘焙后,我们将把我们的贴图放到substance painter中,在那里我们将创建我们最终的纹理。我们将在substance中涵盖多个内容,如创建普通地图细节,创建基础材料和革命性的技术,以快速准确地添加惊人的细节。一旦我们对我们的纹理感到满意,我将向你展示如何创建令人印象深刻的图像渲染,你可以用它来创作你的作品集。Realistic Dagger Game Asset Creation In Blender

很多人希望在游戏资产创造方面取得成功,但他们不愿意投资教育,也不愿意为了达到目标而做出牺牲。不要让这成为你。我知道你会喜欢这门课,你会从中学到很多东西。来和我一起参加Victory3D吧。


Learn Modeling & Texturing AAA prop using Blender, Marmoset Toolbag, Substance Painter, and Photoshop

What you’ll learn
High poly to low poly industry workflow
Optimize 3d models for games
Bake clean texture maps
Solve baking issues
Create realistic details
Create impressive image renders
Requirements
Basic Knowledge of Blender, Marmoset Toolbag, and Substance Painter required
Description
Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info The purpose of this course is to show you how professional game props are created in AAA game studios.We will go over in-depth on how to create a high poly and low poly asset inside Blender. We will then create the uv’s of our low poly dagger and make everything as optimal as possible so that we can go into marmoset toolbag where we will be creating texture maps for our asset. We will go through the process of baking our asset and I will show you how to fix any baking issues that might occur so you will know how to solve problems for your own future projects. After we create a wonderful clean bake, we will take our maps into substance painter where we will be creating our final texture. We will cover multiple things inside substance like creating normal map details, creating base materials and revolutionary techniques to add amazing details quickly and accurately. Once we are happy with our texture, I will show you how to create impressive image renders that you can use for your own work that can be represented in your portfolio.Lots of people want to be successful in game asset creation but they are not willing to invest in education and make sacrifices in order to do what is necessary to hit their goals. Don’t let this be you. I know you will enjoy this course and you will learn a lot from it. Come and join me at Victory3D.

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