3D模型和纹理一个高品质的步枪游戏道具
了解如何使用3ds Max、Substance Painter和绒猴工具包创建AAA级道具武器
你会学到什么
学生将更好地了解AAA游戏公司是如何专业制作游戏资产的
创建适合游戏的干净的低多边形网格
有效地创建组织有序、布局合理的uv
烘焙贴图并解决任何烘焙错误
创建逼真的纹理和颜色细节
抛光和渲染以实现高质量的展示
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz
语言:英语+中英文字幕(机译)|大小解压后:20. GB 含课程文件 |时长:22小时
要求
3ds Max、Substance Painter和绒猴工具包的基本知识
描述
教师InfoEmiel Sleegers一直热爱视频游戏,当他年轻时,他开始使用Unity3D进行编程,但他发现自己更倾向于制作游戏的艺术。现在他是育碧公司的一名环境艺术家。他致力于创造AAA级游戏,如《极限地平线3》和《第2区》。他一直最喜欢的游戏是《我们最后一个》,这款视频游戏激励他想在游戏行业工作。他给新手的建议是专注于他们热爱的游戏的一个方面,坚持下去,并做得更好。他的爱好包括任何与游戏或电影相关的东西,无论是从事个人项目、自由职业还是外出看电影。
课程信息
在本课程中,您将从头到尾了解制作突击步枪的过程。这个课程的目标是有一个完整的游戏准备AAA武器。您将从收集参考开始,这将帮助您可视化武器,然后移动到3Ds Max以建模高多边形资源、低多边形并创建UV贴图。您将能够为烘焙准备场景,并将所有需要的地图设置在绒猴工具包中。你将去Substance Painter,在那里你将创建最终的纹理,最后你将在绒猴工具包中呈现你的艺术作品。
Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag
What you’ll learn
Students will gain a better understanding of how game assets are professionally made in AAA game companies
Create clean low poly mesh that is suitable for games
Effectively create organized and properly laid out UVs
Bake maps and resolve any baking errors
Create realistic texture and color details
Polishing and rendering for quality presentation
Requirements
Basic Knowledge of 3ds Max, Substance Painter, and Marmoset Toolbag
Description
Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info In this course, you will be taken to the process of creating an assault rifle from start to finish. The goal of this course is to have a complete game ready AAA weapon. You will begin by gathering references that will help you visualize the weapon and then move on to 3Ds Max to model the high poly asset, the low poly and create UV map. You will be able to prepare the scene for baking and will set all the required maps in Marmoset Toolbag. You will go to Substance Painter where you will be creating the final texture and finally you will be rendering your art piece in Marmoset Toolbag.
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