运动设计学校——3D角色设计派对制造者

本课程涵盖了整个职业角色建模流程。

我们将从使用Zbrush雕刻角色开始,这是行业标准,因为数字雕刻是由Pixologic发明的。你将学习普通的专业技术来做整形和uv展开
为纹理和渲染准备模型。接下来,您将使用Substance Painter在模型上绘制纹理。这也是大多数工作室使用的行业标准。在最后一步,您将组装整个场景,创建材质和照明,并渲染图像。

每一课都基于真实商业项目中使用的方法。基于实际经验的专业提示和技巧将使您避免常见的陷阱,并加快您的工作流程。

MP4 |1920×1080 |音频:aac,48000 Hz |时长:6小时 43分钟 | 发现解压后:1.61 GB 含课程文件
语言:英语+中英文字幕(机译)





This course covers entire professional character modeling pipeline.

We will start by sculpting a character using Zbrush which is industry standard since digital sculpting was invented by Pixologic. You will learn common professional techniques to do retopology and uv unwrapping
to prepare model for texturing and rendering. Next you’ll use Substance Painter to paint textures on your model. Which is also industry standard used in most of the studios. In the final step, you’ll assemble the entire scene, create the materials and lighting, and render image.

Each lesson is based on the approach used in real commercial projects. Professional tips and tricks based on real-world experience will allow you to avoid common pitfalls and speed up your workflow.

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