Unreal Engine 虚幻游戏引擎素材资源 Unreal Engine Marketplace – UIWS – Unified Interactive Water System 4.27-5.0 拖放模拟交互式波纹和交互式焦散的交互式水体。波浪与树叶相互作用。适用于任何材料。UIWS是虚幻引擎4中动态交互水体的领先解决方案。美丽的统一互动流体,互动焦散照明,碰撞和损害处理和更多!这个插件非常容易使用,几乎不需要设置;只需拖放、缩放和播放!
特点:

统一动态水体系统。
具有焦散反射和折射的实时流体交互。
自动与任何对象、网格甚至粒子效果交互。
碰撞和破坏粒子效果产生的盒子
适用于任何材料
设计师友好-易于设置,没有身体规模或数量的限制。只是美丽的水为您的游戏!
易于在编辑器或通过蓝图定制。
通过蓝图或c++事件和覆盖对所有系统进行可选的完全手动控制
水下后处理
针对各种目标硬件进行了优化
带瀑布的新型河流支架
新-自定义网格曲面支持
新物理波纹反射

Technical Details
Code Modules: UIWS (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 5

Network Replicated: N/a

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Android

Documentation: https://egray.io/uiwsdocs

Important/Additional Notes: If you need specific platform or version support get in touch!

4K Perf Test: https://youtu.be/W7zo-vSNgcY

Photorealistic Scene: https://youtu.be/-Xl18rsUE64

Playable Demo: https://egray.io/uiws/demo/

Features:

Unified dynamic water body system.
Real-time fluid interaction with caustic reflection & refraction.
Automatically interacts with any object, mesh, or even particle effect.
Collision and Damage particle effect spawning out of the box
Works with any material
Designer friendly – easy to setup, no restriction on body scale or number. Just beautiful water for your game!
Easy to customize in editor or via blueprint.
Optional full manual control over all system via blueprint or c++ events and overrides
Underwater post processing
Well optimized for a wide range of target hardware
NEW – Spline River Support with falls
NEW – Custom Mesh surface support
NEW – Physical Ripple Reflection

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