Unreal Engine Marketplace – Physical Water Surface 4.26物理水面 大小解压后:27.3M
物理水面模拟风速从1 m/s到35 m/s和风区长度从50 km到1500 km的不同海况。所有海况和风向之间的无缝过渡是可能的。物理水面的波参数是用JONSWAP谱仔细推导出来的,JONSWAP谱是海洋学的一个方程,可以保证各种大小的波浪都能真实地运动。
使一个物体漂浮在水面上很容易:只要将浮力组件蓝图添加到一个物体上,物理水面就可以处理剩下的部分。计算物体上浮力的点自动生成矩形或椭圆形。漂浮物可以与UE4物理系统充分互动。它们可以与其他物体碰撞,对作用在它们身上的力作出反应。要使船向前航行,只需在蓝图中添加一个水平力。一个随时可用的玩家控制的船蓝图包括在内。
所有的东西都被设计成开箱即用,不需要复杂的设置。物理水面提供了六个示例地图,显示了所有不同的功能如何工作,使您的第一步很容易。
技术细节
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特征:
Gerstner Waves实现和随时可用的带有动画泡沫的水上飞机蓝图
100%个蓝图,没有C++
水的运动适应选定的风速、风区长度和风向,无缝过渡
浮力自动设置,漂浮物可与UE4物理系统充分互动
无限海洋系统:水平面与玩家一起移动,创造出无限的海洋。水藏在船里。
伟大的表现:蓝图可以本地化为C++代码(UE 4.14和更高)
与Orbit Weather和Seasons pack兼容
细节:
蓝图:13
地图:8
材质:1材质
材质是否从主材质派生,并将实例作为变体:是
预期平台:桌面、控制台、VR
测试平台:Windows、Oculus
无缝版图像“海水为质感,全画幅”(https://flic.kr/p/8qZ2XE)作者:George Lenard,拥有“CC by 2.0”许可证(https://creativecommons.org/licenses/by/2.0/)包含并用作泡沫纹理。
Physical Water Surface simulates different sea states for wind speeds from 1 m/s to 35 m/s and fetch lengths from 50 km to 1500 km. Seamless transitions between all sea states and wind directions are possible. The wave parameters of Physical Water surface were carefully derived using the JONSWAP spectrum, an equation from oceanography that guarantees realistic water motion for waves of all sizes.
Making an object float on the water is easy: Just add the Buoyancy Component Blueprint to an object and Physical Water Surface takes care of the rest. The points for calculating the buoyant force on the object are generated automatically in rectangular or elliptical shape. Floating objects can fully interact with the UE4 physics system. They can collide with other objects react to forces acting on them. To make a boat go forwards just add a horizontal force in Blueprint. A ready to use player controlled boat Blueprint is included.
Everything has been designed to just work out of the box with no complicated setup required. Physical Water Surface comes with six example maps that show how all the different features work, making your first steps easy.
技术细节
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Features:
Gerstner Waves implementation and ready to use WaterPlane Blueprint with animated foam
100% Blueprints, no C++
Water motion adapts to selected wind speed, fetch length and wind direction with seamless transitions
Buoyancy sets up automatically, floating objects can fully interact with the UE4 physics system
Infinite Ocean System: Water plane moves with the player creating an infinite ocean. Water is hidden inside of boats.
Great performance: Blueprints can be nativized to C++ code (UE 4.14 and higher)
Compatible with Orbit Weather and Seasons pack
Details:
Blueprints: 13
Maps: 8
Materials: 1 Material
Do Materials derive from a Master Material with instances as variation: Yes
Intended Platform: Desktop, Console, VR
Platforms Tested: Windows, Oculus
A seamless version of the image “Ocean Water for Texture, Full Frame” (https://flic.kr/p/8qZ2XE) by George Lenard under “CC BY 2.0” license (https://creativecommons.org/licenses/by/2.0/) is included and used as foam texture.
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