关于材质:材质有两种类型,叠加材质(Overlay material)和优化材质(Optimized material)。

1. 叠加材质:直接将材质放入叠加材质槽,然后推动名为“_Vfxmix”的参数,将其从0推到1。请看地图:“OverView_DemoScene_OverlayCharacterStatus”

2. 优化材质:将原始材质和VFX材质合并为一个。比叠加材质工作流更加优化。直接使用该材质替换原始材质,然后推动名为“_Vfxmix”的参数,将其从0推到1。请看地图:“OverView_DemoScene_CharacterStatus01”

关于VFX:让你的VFX通过蓝图中的Niagara系统组件附加到SkeletonMesh上。被VFX附加的网格需要启用“Allow Cpu Access”。位于“ForStaticMesh”文件夹中的VFX可以附加到StaticMesh上。你可以将其用在你的武器上等等。资源组织良好,视觉质量高,效率高且优化良好!!!

可覆盖参数包括可缩放大小、自定义颜色、高度等……易于使用!!不需要了解NiagaraSystem!

17种独特的VFX材质和10种独特的VFX Niagara粒子系统。看看你能否从下面的角色状态名称中找出一些关键词。也许其中有一些对你的项目有用。名称列表:

Fire_Burn_Flame/Slime_Oil_Jelly/Speed_LiquidMetal_Meteor/Lava_Magma_Combust/Furious_Rage_Berserk/Electric_Charge_Lightning/Plague_Virus_Corrupt_Poison/Ice_Freeze_Frost/Rainbow_Fancy_Magical/DisIntegrate_Dissolve/Invisible_Cloak_Stealth/Jade_Glaze/Crystal/Pencil_Charcoal_Ink/Quartz/Petrify_Stony_Clay/SelfDissolve。

位于“ForStaticMesh”文件夹中的VFX可以附加到StaticMesh上。你可以将其用在你的武器上等等。被VFX附加的网格需要启用“Allow Cpu Access”。

支持软件:UE5.0-5.3

For Material: There are two types of material,Overlay material and Optimized material.

1.Overlay material: just put material into overlay material slot directly,then Push parameter called:”_Vfxmix”push it from 0 to 1. Pls take a look at Map : “OverView_DemoScene_OverlayCharacterStatus”

2.Optimized material: Combine Original Material and VFX material as one.just more Optimized than Overlay material Workflow.Use the Material directly to replace Original,then Push parameter called:”_Vfxmix”push it from 0 to 1. Pls take a look at Map : “OverView_DemoScene_CharacterStatus01”

For VFX: Let VFX Attaching to SkeletonMesh via Niagara System Componet in Ur BluePrint. The mesh be attached by VFX need to enable “Allow Cpu Access” The VFX in the folder called “ForStaticMesh” are able to attach to StaticMesh.U can Use it on Ur Weapon so no and so forth.Well organized assets, high visual qulity with efficiency and good optimization!!!

Override parameters for Scalable Size,Custom Color,Height etc..easy to use!!Dont need to understand NiagaraSystem!

17 type of Unique VFX material and 10 type of Unique VFX Niagara particle system.See if you can find out some keywords from the name of Character Status below .Maybe There are someone useful for Your Project.Name List :

Fire_Burn_Flame/Slime_Oil_Jelly/Speed_LiquidMetal_Meteor/Lava_Magma_Combust/Furious_Rage_Berserk/Electric_Charge_Lightning/Plague_Virus_Corrupt_Poison/Ice_Freeze_Frost/Rainbow_Fancy_Magical/DisIntegrate_Dissolve/Invisible_Cloak_Stealth/Jade_Glaze/Crystal/Pencil_Charcoal_Ink/Quartz/Petrify_Stony_Clay/SelfDissolve.

The VFX in the folder called “ForStaticMesh” are able to attach to StaticMesh.U can Use it on Ur Weapon so no and so forth.The mesh be attached by VFX need to enable “Allow Cpu Access”

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