Hyper建筑系统 v4
让玩家能够在多人游戏中自由建造结构。使用模块化网格系统放置墙壁、门、楼梯和地基。
支持网络复制、吸附感知、旋转和预览。简洁的UI和即时反馈。无需代码设置。
适用于生存、沙盒、合作和基地建造类RPG游戏。

此系统也包含在我们的旗舰产品MST Pro中。
探索所有兼容的Hyper系统,或试用MST Pro演示版来体验Hyper生态系统。
或直接从我们的官方商店购买——现在购买,支持分期付款。

主要功能
此系统非常全面,核心功能如下:

幽灵建造放置,例如类似《森林》

直接放置模式,例如类似《方舟:生存进化》

模块化可建造物,包括基于追踪通道和/或标签的吸附逻辑

可放置物,如篝火、柜子、晾衣架等(此系统中可放置物本身未实现逻辑)

旋转和升降

动态扩展添加

父子连接

损坏和修复

样条建造

将可建造物对齐到法线(吸附到被击中表面的旋转)

锁定系统

基于类别自动生成径向菜单

版本:Hyper Building System v4 UE5.7+

Hyper Building System v4
Enable players to build structures freely in multiplayer. Place walls, doors, stairs, and foundations using a modular grid-based system.
Replicated, snap-aware, supports rotation and previewing. Clean UI and instant feedback. No code setup.
Works for Survival, Sandbox, Co-op, and Base-building RPGs.

Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official store — shop now, pay later available.

Key Features
This system is very extensive, the core features are as follows:

Ghost building placement e.g. Like The Forrest

Direct Placement Mode e.g. like ARK Survival

Modular Buildables including snap logic with trace channels and/or tags

Placeables like a campfire, cabinet, drying rack, and many more (No logic implemented in the placeables itself in this system)

Rotation and elevation

Dynamic extension addition

Parent and child connection

Damage and repair

Spline Building

Align buildable to normal (Snap rotation of hitted surface)

Lock System

Automatic radial menu generation based per category

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