Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Modular Desert Ruins模块化沙漠废墟场景
更新1.1:为3个最大的墙模块的光照贴图进行了巨大的UV优化。它们的ligtmap分辨率现在默认设置为256(以前是1024)。
高分辨率资产包,特别适合第一人称和虚拟现实应用。为了达到优化目的,组合较大的墙片并删除内表面。有三个地面材料组合成一个可油漆的景观材料。
技术细节
基于物理的渲染:是
纹理大小:
•(14)套,尺寸为2048×2048(颜色、标准、粗糙度)
•(1)套尺寸1024×1024(颜色、标准、粗糙度)
•(2)套尺寸为2048×2048(颜色、标准、粗糙度、高度)
•(2)两种地面材料的2048×2048高度图,如果需要细分,可以插入置换(默认情况下不插入)
碰撞:是,自动生成
顶点数:23922到196
洛兹:是的。每个对象2个(~50%,~25%)
网格数:20
材质和材质实例数:6个材质,15个实例
纹理数:49
预期平台:桌面、控制台、VR
测试平台:桌面、VR
Update 1.1: Huge UV optimization for lightmaps for the 3 biggest wall modules. Ligthtmap resolution for them is now set to 256 by default (used to be 1024).
High-res asset pack, especially suitable for first person and VR applications. For optimization purpose bigger wall pieces are combined and inner faces deleted. Comes with three ground materials combined into a paint-able landscape material.
技术细节
Physically-Based Rendering: Yes
Texture sizes:
• (14) sets sized 2048×2048 (color, normal, roughness)
• (1) set sized 1024×1024 (color, normal, roughness)
• (2) sets sized 2048×2048 (color, normal, roughness, height)
• (2) 2048×2048 height maps for two of the ground materials, ready to be plugged into displacement if tesselation is needed (not plugged in by default)
Collision: Yes, automatically generated
Vertex count: 23922 to 196
LODs: Yes. 2 for each object (~50%, ~25%)
Number of Meshes: 20
Number of Materials and Material Instances: 6 materials, 15 instances
Number of Textures: 49
Intended Platform: Desktop, Console, VR
Platforms Tested: Desktop, VR

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