蓝色地铁 2029 后末日地铁环境 v2.0
蓝色地铁是地铁线路的一部分,故事设定在2029年新年,有毒粉尘与气体混合(称为PT-1)迅速席卷大片区域,造成了一场可怕的灾难——当然,这只是虚构的故事。
本资源包专为以下三种渲染管线设计:HDRP、URP 和内置渲染管线。材质使用 Shader Graph 创建,支持所有管线。资源包以 HDRP 文件形式上传,您也可以导入包内的 URP 或内置文件以用于您的项目。
版本:The Blue Metro 2029 Post Apocalyptic Metro Subway Environment v2.0
蓝色地铁是地铁线路的一部分,故事设定在2029年新年,有毒粉尘与气体混合(称为PT-1)迅速席卷大片区域,造成了一场可怕的灾难——这只是虚构的故事。在2029年,被困在地下的通勤者们认为自己很幸运。当地面上弥漫着有毒烟雾反应时,这些通勤者获得了生存的机会。在地铁工作人员的帮助下,他们一起在地下生活了3个月。
这是一个非常适合用于游戏或虚拟制片项目的优质资源包,包含84个独特网格模型。


技术细节
功能特点
注重细节 / 高品质
完整的环境套装
游戏就绪 / 已优化
纹理尺寸:2048、1024、512
碰撞:有
LOD:有,复杂资产提供3级LOD
网格数量:84个独特网格
材质及材质实例数量:58
平均多边形数量:1-20k
纹理数量:129
纹理贴图类型:基础色/漫反射、法线贴图、平滑度/粗糙度、金属度、透明度
材质:本资源包含基于PBR的材质,即每种材质默认包含基础纹理和法线纹理,此外根据材质不同还包含平滑度、环境光遮蔽、金属度和透明度贴图。
道具:标牌、管道、广告牌、时钟、灯具【分辨率2048×】【漫反射、法线、粗糙度、透明度、AO、金属度】
建筑结构:地面、遮阳篷布、墙壁、立柱、天花板模块、自动扶梯【分辨率2048×】【漫反射、法线、粗糙度、透明度、AO、金属度】
支持的开发平台:
Windows:支持
Mac:支持
渲染管线声明:
本资源包专为以下三种渲染管线设计:HDRP、URP 和内置渲染管线。材质使用 Shader Graph 创建,支持所有管线。您可以将 URP 或内置资源包导入您的项目中。
The blue metro is a part of the metro line that find out a terrible situation from toxic dust merged with gas that take a massive area in the new year 2029 right away so this’s a story made up.
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.The package uploaded as a HDRP file. You can import the URP or Built-In file in the package for use in your project.
描述
The blue metro is a part of the metro line that find out a terrible situation from toxic dust merged with gas (called PT-1) that take a massive area in the new year 2029 right away so this’s a story made up. In the year 2029, commuters who were stuck underground considered themselves lucky. While there’s a toxic smog reaction above ground, these commuters got a shot at surviving. Together, they lived underground for 3 months with the help from metro officers.
Awesome Pack to use and populate your Game or Virtual Production Projects. Including 84 Unique Meshes.
技术细节
Features
Attention to Detail / High Quality
Complete Environment Set
Game ready/Optimized
Texture Sizes: 2048,1024,512
Collision: Yes
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 84 Unique Meshes
Number of Materials and Material Instances: 58
Average Number of Polys: 1-20k
Number of Textures: 129
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Signs, Pipes, Billboards, Clocks, Lights[Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Curtain Tarps, Walls, Columns, Ceiling Modules, Escalators [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Supported Development Platforms:
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.You can import URP or Built-In package in your project.
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