视频:.MKV, 1280×720, 共57节课 时长 4小时25分钟,3GB 语言:英语+中文字幕(云桥CG资源站 机译)+原英文字幕

指导老师:Shane Whittington Shane Whittington

嗨!我是Shane,我已经为像你这样的初学者使用和教授Maya超过10年了。

欢迎参加我的 Maya 初学者课程。在这门详细的课程中,您将学习使用 Maya 2020 的所有基础知识,包括工具和用户界面、如何创建多边形和 NURBS 模型、UV 贴图和纹理、照亮场景以及最终创建作品的渲染图像。在您完成本《Maya 绝对初级指南》课程后,您将了解开始创建您自己的 3D 模型和场景所需的一切!本课程不需要您事先了解 Maya 的知识。

本课程不要求您事先了解 Maya 或 3D 建模知识,旨在让任何想要学习如何使用 Autodesk Maya 的人都能掌握。

我是Shane,我专业使用Maya已经有15年了,教初学者如何使用Maya已经超过10年了。我是一名合格的教师,并利用我多年的经验创建了一个基于项目的课程,其设计的学习曲线有条不紊,从一开始牵着您的手,到随着课程的进展,为您设置复杂、独立的挑战。

那你还在等什么呢?马上加入吧,我们课堂上见!







01-课程_概述
02-设置自动保存和无限撤销
03-maya _界面_教程
04-创建_项目_和_保存_场景
05-创建_您的_第一个_ 3d _形状
06-导航_3d_space
07-使用_组件_模式_和_顶点_捕捉
08-复制_几何_和_旋转_捕捉
09-挑战_1
10-创建_和_使用_层
11-使用_斜角_命令
12-使用_重复_特殊
13-使用_正交_视图_和_参考_图像
14-调整_几何_顶点_模式
15-选择_边缘_循环
16-挤压简介
17-挤压窗口
18-填充_孔_几何图形
19-用_管道_和_更多_拉伸完成_窗口
20-中间挤压
21-镜像_几何
22-分组_几何
23-调整枢轴
24-使用_平滑_网格_预览_和_平滑_几何
25-挑战_2
26-使用_软选择
27-建模_使用_ nurbs _旋转
28-建模_使用_ nurbs _放样
29-model_a_book
30-挑战_3
31-创造_你的_第一_材料
32-创作_阿诺德_素材
33-复制_材料_更改_属性_和_预览_场景
34-创建_ a _玻璃_材料
35-创建_ a _彩色_液体_材料
36-在你的材料中使用纹理
37-uv _映射平面_投影_ 1
38-uv _映射平面_投影_ 2
39-uv _ mapping _柱面_投影_和_布局
40-UV_贴图_自动_投影
41-uv贴图uv贴图网格
42-复制_uvs
43-创建和分配滚动材料
44-创建_和_分配_ 2 _材料_到_相同_网格
45-挑战_4
46-照明_方向灯
47-灯光预览和灯光利用阿诺德渲染
48-照明_点光源
49-交互_渲染_带_阿诺德
50-照明_网格_灯光
51-给你的场景增加气氛
52-照明_ skydome _灯光
53-照明_区域_灯光
54-创造_发射_材料
55-设置_您的_最终_渲染
56-挑战_5
57-结论

Video: .MKV, AVC, 1280×720, 30 fps | Audio: English, AAC, 44.1 KHz, 2 Ch | Duration: 4h 25m | 2.94 GB
Instructor: Shane Whittington

Hi! I’m Shane and I have been using and teaching Maya to beginners like you for over 10 years!

Welcome to my Maya for Beginners class. In this detailed class you will learn all of the basics of using Maya 2020 including the tools and user interface, how to create polygon and NURBS models, UV map & texture them, to light your scene and finally to create a rendered image of your work. After you complete this Absolute Beginner’s Guide to Maya class you’ll know everything you need to start creating your own 3D models and scenes!

This class requires no prior knowledge of Maya or 3D modelling and is designed to be accessible to anyone wanting to learn how to use Autodesk Maya.

I’m Shane and I have been using Maya professionally for 15 years and have been teaching beginners how to use Maya for over 10 years. I am a qualified teacher and have used my years of experience to create a project based class with a deliberate and methodical learning curve designed to go from holding your hand at the beginning through to setting you complex, independent challenges as the class progresses.

So what are you waiting for??? Jump right in and I’ll see you in class!
The Absolute Beginner’s Guide to Maya
01-course_overview
02-set_up_autosave_incremental_save_and_infinite_undo
03-maya_interface_tour
04-creating_projects_and_saving_scenes
05-creating_your_first_3d_shape
06-navigating_3d_space
07-using_component_mode_and_vertex_snapping
08-duplicating_geometry_and_rotation_snapping
09-challenge_1
10-creating_and_using_layers
11-using_the_bevel_command
12-using_duplicate_special
13-using_orthographic_views_and_reference_images
14-adjusting_geometry_in_vertex_mode
15-selecting_edge_loops
16-introduction_to_extrusion
17-extruding_the_window
18-filling_holes_in_geometry
19-complete_the_window_with_a_pipe_and_more_extrusion
20-intermediate_extrusion
21-mirroring_geometry
22-grouping_geometry
23-adjusting_the_pivot
24-using_smooth_mesh_preview_and_smoothing_geometry
25-challenge_2
26-using_soft_select
27-modelling_using_nurbs_revolve
28-modelling_using_nurbs_loft
29-model_a_book
30-challenge_3
31-creating_your_first_material
32-creating_an_arnold_material
33-duplicating_materials_changing_properties_and_previewing_the_scene
34-creating_a_glass_material
35-creating_a_coloured_liquid_material
36-using_textures_in_your_materials
37-uv_mapping_planar_projection_1
38-uv_mapping_planar_projection_2_(tiling)
39-uv_mapping_cylindrical_projection_and_layout
40-uv_mapping_automatic_projection
41-uv_mapping_uv_mapping_a_mesh_properly
42-duplicating_uvs
43-create_and_assign_the_scroll_material
44-create_and_assign_2_materials_to_the_same_mesh
45-challenge_4
46-lighting_directional_light
47-lighting_preview_lighting_with_arnold_render
48-lighting_point_light
49-interactive_rendering_with_arnold
50-lighting_mesh_lights
51-adding_an_atmosphere_to_your_scene
52-lighting_skydome_lights
53-lighting_area_lights
54-creating_emissive_materials
55-setting_up_your_final_render
56-challenge_5
57-conclusion