Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Public Hallway Pack公共走廊包 素材大小:850M





使用这个模块化的工具包从头开始构建您的关卡,或者简单地使用道具库向现有项目添加细节。
这个包将是一个完美的起点,为各种地点:学校,医院,办公楼,总部-可能性是无穷的。
定制的损害和污垢滑块允许集成到各种各样的地区。这些滑块可以单独控制,也可以使用材质参数集合进行普遍控制。
技术细节
特征:
完全可自定义的材质实例允许控制:污垢、损坏、颜色、粗糙度、墙和地板图案等。
模块化网片拼接在一起,快速迭代。
包括组装网格的简单蓝图,以便更快地放置(即,门放置在门框中,具有正确定位的枢轴点)。
门和电灯开关的时间轴动画(准备好与玩家互动)。
Unreal Engine 4.20+版本现在支持正向渲染(请参阅文档)
纹理大小:
大多数情况下需要调整大小以适应所有纹理。一些较小的网格使用512MB和256MB纹理以获得更好的纹理密度。
对于产品支持或报告错误,请张贴在虚幻论坛-公共走廊包帖子。
碰撞:主要是简化的长方体碰撞;有些是在需要更多细节的地方自动生成的。
三角形计数:请参阅文档
详细等级:无自定义详细等级。(大多数网格的三角形数相对较低;如果需要lod,Unreal的自动生成效果很好)。
网格数:71
材质和材质实例数:14个基础材质,56个材质实例
纹理数:140
支持的开发平台:Win、Mac、VR
支持的目标构建平台:Win、Mac、VR
文档:用户指南和技术信息
标签
恐怖的室内实景建筑模型建筑学校办公楼损坏医院站墙








Use this modular kit to build your level from scratch – or simply use the library of props to add detail to an existing project.

This pack would be a perfect starting point for a variety of locations: school, hospital, office building, headquarters – the possibilities are endless.

Custom damage and grime sliders allow for integration into a wide variety of locales. These sliders can be controlled individually, or universally using a Material Parameter Collection.

技术细节
Features:

Fully customizable material instances allow for control of: grime, damage, color, roughness, wall and floor patterns, and more.
Modular mesh pieces snap together for quick iteration.
Includes simple blueprints of assembled meshes for even quicker placement (ie, doors placed in door frames with correctly positioned pivot points).
Timeline animations for doors and light switches (ready for player interaction).
Forward Rendering now supported for Unreal Engine verions 4.20+ (see documentation)
Texture Sizes:

Mostly 2k textures, all resizable to suit your needs. A few smaller meshes use 512MB and 256MB textures for better texel density.

For product support or to report bugs, please post on the Unreal Forums – Public Hallway Pack post.

Collision: Mostly simplified box collisions; some auto-generated where more detail was required.

Triangle Count: See Documentation

LODs: No custom LODs. (Most meshes have a relatively low triangle count; if LODs are needed, Unreal’s auto-generation works well).

Number of Meshes: 71

Number of Materials and Material Instances: 14 base materials, 56 Material Instances

Number of Textures: 140

Supported Development Platforms: Win, Mac, VR

Supported Target Build Platforms: Win, Mac, VR

Documentation: User Guide and Technical Information

标签
HORRORINTERIORREALISTICPROPSMODULARBUILDINGSCHOOLOFFICEDAMAGEHOSPITALSTATIONWALLSGRIMEAIRPORTARCH VIZ






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