The Blender & Substance Texturing Workflow
Jonathan Lampel |持续时间:0h 42m |视频:H264 1920×1080 |音频:AAC 48 kHz 2ch | 2,31 GB |语言:英语+机译中文字幕 含源文件素材

Substance Painter和Substance Designer是专门为纹理制作的优秀程序。Designer允许您构建复杂的程序材质,而Painter允许您使用笔刷、遮罩甚至粒子模拟将这些材质应用到网格。在本课程中,我将带您了解如何在搅拌机旁边最好地使用它们的工作流程。

00.介绍
01.材料和纹理集
02.编辑多对象紫外线集
03.将对象从混合器导出到实体绘制器
04.在搅拌器中烘焙AO图以获得物质
05.在搅拌机中烘焙标识图以获取物质
06.重新映射紫外线
07.为循环导出物质纹理
08.在循环中使用物质纹理

Jonathan Lampel | Duration: 0h 42m | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 2,31 GB | Language: English

Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials, and Painter allows you to apply those materials to your mesh using brushes, masks, and even particle simulations. In this course, I’ll walk you through the workflow of how to best use them alongside Blender.