从零开始构建能力体系

你会学到什么
如何实施能力体系
如何使用用户界面工具包创建用户界面
如何使用Unity的GraphView API
如何实现保存系统

MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2 Ch
语言:英语+中英文字幕(云桥CG资源站 机译)云桥CG资源站 |时长:42节课(5h 46m) |大小解压后:3.24 GB


要求
深入了解Unity
对C#的扎实理解

描述
在本课程中,我们将在Unity中实现一个能力系统。

与虚幻引擎不同,Unity没有能力系统包。

这门课是给谁的?

这是一门高级课程,专为那些已经对Unity有基本掌握,并想学习如何使用SOLID设计原则实现能力系统的人设计。

有什么课程要求吗?

对C#的扎实理解

以前使用Unity的经验

之前上过统计系统课程



你会学到什么

如何实施能力成本

如何实施能力冷却

如何实现治疗能力

如何实现被动能力

如何实现状态效应

如何创造能力buffs

如何创建能力减影

如何使用Unity的UI工具包构建用户界面来查看能力数据

如何从玩家的属性中去除能力效果

如何提升能力,并根据能力等级调整其效果

如何保存对能力系统组件的更改

如何使用Unity的用户界面工具包创建自定义编辑器

如何使用Unity的用户界面工具包创建自定义控件

如何编写播放模式测试

如何使用C#程序集定义

如何使用Unity的GraphView API

如何使用粒子系统

如果这一切听起来对你有吸引力,请加入我,我会在课程中看到你。

这门课是给谁的
独立游戏开发
程序员


MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 42 lectures (5h 46m) | Size: 2.9 GB

Build an ability system from scratch

Build an ability system from scratch

What you’ll learn
How to implement an ability system
How to create user interfaces using the UI Toolkit
How to work with Unity’s GraphView API
How to implement a save system

Requirements
In depth knowledge of Unity
A solid understanding of C#

Description
In this course, we will implement an ability system in Unity.

Unlike the Unreal Engine, Unity does not have an ability system package.

Who is this course for?

This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to implement an ability system using SOLID design principles.

Are there any course requirements?

A solid understanding of C#

Previous experience using Unity

Previously taken the stat system course

What you will learn

How to implement ability costs

How to implement ability cooldowns

How to implement healing abilities

How to implement passive abilities

How to implement status effects

How to create ability buffs

How to create ability de-buffs

How to build a user interface to view ability data using the Unity’s UI Toolkit

How to scale ability effects off of the player’s stats

How to level up abilities and scale their effects based on the ability level

How to save changes to the ability system components

How to create custom editors using Unity’s UI Toolkit

How to create custom controls using Unity’s UI Toolkit

How to write Play Mode tests

How to use C# assembly definitions

How to work with Unity’s GraphView API

How to work with ParticleSystems

If all this sounds appealing to you, please join me, and I’ll see you inside the course.

Who this course is for
Indie game developers
Programmers

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