Windows x64 | Maya 2020/2022/2023 |文件大小:460 – 466 MB 共1.27G
Arnold for Maya(或MtoA)提供了从Maya的标准界面到Arnold渲染器的桥梁。

特点:
-与Maya形状、相机、灯光和着色器无缝集成。
-基于图像的照明支持,包括最先进的物理天空。
-交互式渲染(IPR)允许在不中断工作的情况下快速预览参数更改。
-支持使用Maya流体进行体渲染。
-支持Maya Hair和nHair。
-粒子和NP article支持,包括粒子实例。
-使用替代占位符节点在渲染时推迟几何体的创建。
-生产力提升:覆盖集、保持遮罩、阴影捕捉器、通道、UDIM风格纹理和任意primvar数据。
-可通过插件扩展(Golaem、FumeFX for Maya、Yeti、Shave &理发)。
– XGen集成。
-纹理几何灯。
-深度EXR。
-绘制曲线。

系统要求:
-maya 2023 2020或2022年
-Windows 10或更高版本,带有Visual Studio 2019可再发行版。
-Linux至少有glibc 2.17和libstdc++ 4.8.5 (gcc 4.8.5)。这相当于RHEL/CentOS 7。
-macOS 10.13或更高版本。
-CPU需要支持SSE4.1指令集。Rosetta 2模式下支持M系列芯片的苹果Mac机型。
-GPU渲染仅适用于Windows和Linux,需要Ampere、Turing、Volta、Pascal或Maxwell架构的NVIDIA GPU。
我们建议在Linux上使用470.74或更高版本的驱动程序,在Windows上使用472.12 (Quadro)、472.12 (GeForce)或更高版本的驱动程序。
有关更多信息,请参见Arnold GPU入门。
-Optix deno iser需要具备CUDA计算能力5.0及以上版本的NVidia GPU。

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.

Features:
– Seamless integration with Maya shapes, cameras, lights and shaders.
– Image Based Lighting support, including a state of the art physical sky.
– Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
– Support for volume rendering with Maya Fluids.
– Support for Maya Hair and nHair.
– Particles and nParticles support, including particle instancer.
– Defer the creation of geometry at render time with the Stand-in placeholder nodes.
– Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
– Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
– XGen integration.
– Texturable geometric lights.
– Deep EXR.
– Rendering of curves.

System Requirements:
-Maya 2023, 2020 or 2022
-Windows 10 or later, with the Visual Studio 2019 redistributable.
-Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
-macOS 10.13 or later.
-CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode.
-GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture.
We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce), or higher on Windows.
See Getting Started with Arnold GPU for more information.
-Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.

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