art station–在Maya和Zbrush中创建树叶树教程和资源

使用Zbrush、Maya和Photoshop/Quixel从头开始创建风吹树的完整演示。展示在Maya中使用paint effects创建基础网格的技术。在Zbrush中雕刻和创建树卡和树皮纹理。最后展示了将Zbrush雕塑转移到一个低分辨率游戏引擎友好网格以在绒猴中渲染的工作流程。

持续时间1小时 30分钟 包括项目文件 1280X720 MP4 语言:英语+中英文字幕(云桥CG资源站机译)大小解压后:2.55G


熟练程度

中级水平,您应该熟悉Zbrush、Maya、Photoshop和Marmoset的基本菜单和工作流程

内容

–从Maya和Zbrush中的零开始,到Marmoset中的最终低分辨率网格渲染,历时90分钟,涵盖整个树的创建过程。

–低分辨率游戏就绪树网格

-Zbrush (4R8)文件

-包含paint effects和树卡装配的Maya文件

-树枝和草卡的纹理文件

-Quixel Photoshop文件,用于树皮耕作纹理的漫射、粗糙和法线贴图

-狨猴网络文件和场景文件(狨猴工具包3)







A full run through of creating a wind blown tree from scratch using Zbrush, Maya and Photoshop/Quixel. Showcasing techniques for using paint effects in Maya for creating base meshes. Sculpting and creating tree cards and bark textures in Zbrush. Concluding with showing the workflow of transferring the Zbrush sculptures to a low res game engine friendly mesh for rendering in Marmoset. Artstation – Foliage Tree Creation in Maya and Zbrush Tutorial and Assets

Skill Level

Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset

Contents

– 90 minute walk through covering the entire tree creation from scratch in Maya and Zbrush to final low res mesh render in Marmoset.

– Low res game ready Tree Mesh

-Zbrush (4R8) files

-Maya files with paint effects and tree card assembly

-Texture files For branch and grass cards

-Quixel Photoshop files for diffuse, rough, and normal map for bark tilling texture

-Marmoset web file and scene file (Marmoset Toolbag 3)

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