CloudScape Volumetric Cloud 体积云和雾资产、材料和蓝图的集合,虚幻引擎的材料和云体积的集合,旨在为高度可定制的立体天空复制类似VDB的演员工作流!从大规模的漩涡,到遥远的风暴锋面,从沙尘暴到缕缕细云,我们在我们的体积库中提供了各种各样的风格化和自然的云。

技术细节

里面有什么?

4个主要蓝图参与者:

负责渲染云的CloudScape Base Actor(最多支持32个CloudScape Actors)

用于单个云参与者的CloudScape Actor

捕捉天空演员用于捕捉全景天空纹理的项目设计工作在低端硬件。

一个具有扩展设置的指数高度雾因子

大体积资产库:53个云体积,13个可平铺噪声体积,1个主云材料

一套7张演示地图

特征:(请包括产品特征的完整、全面的列表)

4个BP演员-用于天空渲染、云资源和天空烘焙+雾
53种体积云纹理
13种体积可耕噪声纹理
材料数量:4 + 7个实例

纹理数量:73

蓝图数量:4

支持的开发平台:Windows PC

文档:

https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=JzRsbL

https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=KY4cgV

重要/附加说明:

>在UE5中,光线追踪阴影对体积雾不起作用,所以你需要禁用这些来获得合适的阴影

>同样,默认情况下,体积雾有一个有限的绘制距离,因此它意味着近距离的视觉效果

>假的自身阴影需要一个定向的大气光才能正常工作

只有在阴影质量设置设定为“高”或更高的项目中,体积才会正确显示


What’s in it?

4 main Blueprint Actors:

CloudScape Base Actor responsible for the rendering of the clouds (supports up to 32 CloudScape Actors)

CloudScape Actor used for individual cloud actors

Capture Sky Actor used to capture a panoramic sky texture for projects designed to work on lower end hardware.

Volumetric Fog Actor an exponential height fog actor with extended settings

Large Volume Asset Library: 53 Cloud Volumes, 13 Tile-able Noise Volumes, 1 Master Cloud Material

A set of 7 Demo Maps

Features: (Please include a full, comprehensive list of the features of the product)

4 BP Actors – for Sky Rendering, Cloud Asset and Sky Baking + Fog
53 Volumetric Cloud Textures
13 Volumetric Tillable Noise Textures
Number of Materials: 4 + 7 Instances

Number of Textures: 73

Number of Blueprints: 4

Supported Development Platforms: Windows PC

Documentation:

https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=JzRsbL

https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=KY4cgV

Important/Additional Notes:

> In UE5 Raytraced shadows do not work on volumetric fog so you will need to disable these to get proper shadows

> Again the volumetric fog by default has a limited draw distance so it is meant for up close visuals

> The fake self shadow needs a directional atmospheric light to work properly

> Volumetrics will only display correctly in projects with Shadow Quality settings set to High or higher

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