基于真实项目的逐步实践,本课程是为室内设计师设计的,尤其是那些开始寻找工作方法以及如何为他们的渲染获得照片真实感的人,比如使用3ds Max和Vray一步一步地练习重建一个真实的室内项目的一部分,一个现代生活。

本课程将遵循一个真实的项目顺序,以模拟室内设计师的工作过程,当室内设计师的目标是在他们的渲染中获得照片真实感时,通常出现的主要问题与尽可能接近细节有关,即他们在渲染中与现实相比看起来如何。 如何在现实生活中应用和安排真实的饰面材料,以及我们在图像中模拟的接近程度,是影响我们试图获得的真实感外观的主要因素之一,这就是为什么我们将主要关注增强细节以获得所需的照片真实感。

你会学到什么

如何基于真实项目实践在3ds max和Vray中建模现实生活
本课程遵循真实的项目顺序,以模拟室内设计师的工作流程,就像一步一步的练习
课程是为室内设计师设计的,作为室内设计师的工作方法,教授如何在他们的渲染中获得真实感
基于一个现成的结构化示例解释室内设计师的工作
不必与整个课程的其他部分相联系
这是完整3ds max课程的练习部分

要求

该课程面向中级水平,虽然欢迎初学者,但这是他们学习室内设计师工作的一个非常快速的方法
带有3ds max和Vray的计算机

描述

首先,我们将从几乎出现在每个室内项目中的主要饰面材料开始,如瓷砖,我们将分析如何调整它们的设置,以便获得真实的瓷砖外观。

接下来,我们将分析类似木材的地板饰面以及获得真实木材结构和随机凹凸和光泽度的方法。我们不仅会在地板上使用木材,还会使用与现代风格相关的装饰性木板和元素,我们需要中密度纤维板或我们称之为MDF板的材料来制作家具。首先,我们将使用我们的计划,以准确的尺寸建模,使用倒角边,这将增加他们的真实感,我们还将学习如何调整家具设置,虽然使用标准设置更容易,但我们将使用高级设置来模拟更真实的材料外观。

在我们完成室内项目建筑部分更常见的硬表面后,我们将转到织物等软表面,我们将从窗帘开始,它们出现在每个室内,正如有人说的“窗帘装扮房间”,它们使整个室内充满家庭舒适的温暖感觉,以及我们项目中出现的其他织物,主要焦点必须是增强它们的真实外观,以便我们可以在我们的渲染中视觉上显示温暖的家的效果。通常,当初学者不增加他们的真实感时,图像看起来冰冷而粗糙,不精致,但室内设计师的目标是创造温暖的家的舒适效果,一个我们渴望找到自己的地方。

我们将从简单的测试开始,顺便说一下,我们将对每种材料都这样做,不仅仅是织物,我们将升级材料的外观,这样我们就可以了解我们如何调整和达到高级外观的主要原则(我们在这个场景中使用的所有纹理,3d模型和材料都将被附上)。

例如,对于面料,我会附上一个专业的无缝面料库,我正在为我的室内项目使用,你将能够改变和调整任何具有相同的逼真外观的纹理,这取决于你在未来的具体项目中使用什么颜色。

当然,我们不能忘记我们的沙发,我们将使用丝绒材料,首先我们将创建一个测试来创建这种先进的材料,了解我们如何可以控制丝绒外观效果,然后我们将在我们的项目模型上应用它,我们将调整它作为最后的接触,以获得我们想要的深度效果。

此外,虽然这是建筑的一部分,在真正的改造过程中,它是在第一阶段完成的,我们将模拟我们的天花板,我们在最后模拟它,以便我们可以轻松地浏览我们的场景,我们将使用现成的计划和准确的尺寸,我们将为这个项目使用磁性光轨。顺便说一下,光是我们图像的一半真实性。

我们必须调整我们的灯光尽可能接近现实和室内标准,所以我们可以获得一个非常接近的模拟相同的灯光外观,换句话说,就像他们在我们的真实室内看起来一样。

我们将使用我们的渲染工具来调整并最终检查每一盏灯,顺便说一下,这对初学者来说是一个大问题,他们通常不会根据整体灯光位置的层次来控制所有的强度,因此灯光问题会因为我们获得的不自然的对比度而变得突出,这样我们就会失去我们的真实效果,不管我们的材质是否设置正确。光和材料必须保持平衡。

最后,我们将在photoshop中分析我们的渲染设置和后期制作。要获得室内设计的专业水平,我们必须至少完成一次真正的室内设计项目,以获得从头到尾如何行动的经验,使用现成的结构化示例来提高技术水平要容易得多。

本课程面向谁:

3ds max + Vray用户
室内设计师

Duration 5h 17m Project Files Included MP4

Modeling realistic living in 3ds max
Info:
step by step practice based on a real project

What you’ll learn

how to model a realistic living in 3ds max and Vray based on a real project practice
this course follows a real project order in order to simulate the working process of an interior designer – like a step by step practice
course was created for interior designers, as a working method for interior designers, teaching how to obtain photorealism in their renders
explains the interior designer’s job based on a ready structured example
not necessary linked to other parts of the full course
this is the practice part from the full 3ds max course

Requirements

course is intended for medium level although – beginners are welcome – it is a very fast way for them to learn interior designer’s job
computer with 3ds max and Vray

Description

This course was created for interior designers, especially for those who are and their start and seek a working method and how to obtain photorealism for their renders, like a step by step practice of recreating a part of a real interior project, a modern living, using 3ds Max and Vray.

This course will follow a real project order in order to simulate the working process of an interior designer, the main questions that usually appear when interior designers aim to obtain photorealism in their renders are linked to approaching details as much as possible to how they look in renders compared to reality, the way how real finish materials are applied and arranged in real life and how close we simulate that in our images is one of the main factors that influence the appearance of realism we try to obtain, that’s why we will focus mainly on enhancing details to obtain desired photorealism.

First, we will start with the main finish materials that are present almost in every interior project, like tiles, we will analyze how we can adjust their settings so we can obtain real tiles appearance.

Next, we will analyze floor finish like wood and the way to obtain real wood structure and random bump and glossiness. Wood will be used not only on our floors, but also we will use decorative wood panels and elements that are linked to modern style, we will need for that Medium Density Fiberboard or what we call MDF Board, for our furniture. First we will use our plans to model with exact dimensions them using chamfered edges this will increase their realism and we will also learn how to adjust furniture settings although it’s a lot easier to use standard settings, but we will use advanced settings to simulate a more realistic appearance of that material.

After we will finish with the hard surfaces that are more common to construction part of the interior project, we will pass to soft finishes like fabrics, we will start of course with the curtains, they are present in every interior and as someone said “curtains dresses the room”, they fill the whole interior with warm touch of home comfort as well as other fabrics that are present in our project and the main focus must be on enhancing their realistic appearance so we can show visually in our renders that the warm home effect is present. Usually when beginners don’t increase their realism the images look cold and crude, not refined, but an interior designer’s goal is to create that warm home comfort effect, a place where we desire to find ourselves.

We will start, by the way we will do this for every material, not only for fabrics, with simple tests, where we will upgrade the material appearance so we can understand the main principle how we adjust and reach that advanced look (all the textures, 3d models and materials we use in this scene will be attached).

For example for fabrics, I will attach a pro seamless fabrics library I’m using for my interior projects and you will be able to change and to adjust any texture with the same realistic appearance depending what colors you use for a specific future project.

Of course we cannot forget about our sofa, we will use velour material, first we will create a test to create that advanced material, understand how we can control the velour appearance effect, after that we will apply it on our model in our project and we will adjust it as a final touch to obtain the desired deepness for our effect.

Further, although it’s a part of construction and in real remodeling process it’s done in the first stages, we will model our ceiling, we model it in the end so we can easy navigate through our scene, we will use ready plans and exact dimensions and we will use for this project magnetic light tracks. Light by the way, it’s half of realism in our images.

We have to adjust our lights as close as possible to reality and interior standards, so we can obtain a very close simulation of the same lights appearance, in other words same as they would look like in our real interior.

We will use our render tools to adjust and finally to check every light apart, by the way this is a big problem for beginners, they don’t control usually all the intensities according their hierarchy in the overall light position, thus the light issues are brought in front because of the unnatural contrast we obtain and in that way we can lose our realistic effect, no matter if our materials are set right. Light and materials must be in a balance.

Finally, we will analyze our render settings and post production in photoshop. To gain a pro level in interior design we have to complete at least one time a real interior project in order to obtain experience of how to act from the start to the end and it’s a lot easier to force that technical level using a ready structured example.

Who this course is for:

3ds max + Vray users
interior designers

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