Cling Component System 一个基于组件的攀爬系统,允许玩家攀爬移动的角色等等!这个系统允许穿越更大的生物。它通过特定的附着物体来工作。这些物体可以放在地图上的任何地方供玩家攀爬,甚至可以附在蓝图中骨骼网格的骨头上!


ClingComponent the houses the climbing logic
ThirdPersonCharacter with nodes implemented as an example (ClimbingCharacter)
Basic AI to display how to setup ClingObjects on Characters and player
Simple Combat and Climbing animations with Blendspace
Simple Giant animations and attacks
Number of Blueprints: 10

Input: Any

Network Replicated: No

Supported Development Platforms: Any

Supported Target Build Platforms: 4.20 and up

Documentation: The ClimbingCharacterBP and ClingComponent are both well documented and commented for tweaking and adjustments

Important/Additional Notes:

It seems the Trace Channels I made aren’t importing. Go to Project Settings and add these two names to the Trace Channels and set them to ignore.

The Clingobjects are set to Clingable and the Damageable is for the damage. A tutorial is in the works showing how to set it up on existing players and AI.