了解如何充分利用URP,大家好,我是Nik Lever,自2021年9月以来,我一直在Unity的URP团队工作。在这个课程中,我将向你展示如何使用Unity的通用渲染管道(URP)。2018年,Unity发布了两个新的可脚本化渲染管道(SRP):高清渲染管道(HDRP)和通用渲染管道(URP)。在某个阶段,URP将取代内置的渲染管道,所以学习如何使用新的管道是有意义的。我将向你展示使用URP的特性定制渲染是多么容易。A Complete Guide to Unity’s Universal Render Pipeline

本课程旨在帮助Unity开发者和技术艺术家从通用渲染管道(URP)中获得最佳效果。您将了解如何:为新项目设置URP,或将现有的基于内建渲染管道的项目转换为URP。如何在URPAbout着色器中设置照明,以及URP的特殊效果。我们将看看URP中的回调,以及它们与内置渲染管道有何不同。我们关注URP的性能优化,等等。正如您将在本课程中了解到的,使用SRP架构可提供深度灵活性和定制,增强所有支持平台和未来平台的性能,以及快速迭代以释放您的创造力。多平台部署是许多游戏成功的关键因素。玩家经常在不同的设备上玩同一个游戏,例如游戏机和移动设备,这意味着Unity开发者需要能够在众多设备上缩放的渲染选项,尽可能减少步骤和复杂性。URP是一个完美的解决方案。经过几年的专门开发,URP技术现在是坚实的和生产准备就绪。

本课程将帮助您利用其优势成功开发您的游戏。正如我所说,在未来,Unity的默认管道将成为URP,所以现在是你了解这项技术的时候了。要学习本课程,您需要Unity 2021 LTS版或更新版本。& nbsp课程资源分为两个项目,URP课程-完整版和URP课程-代码版。如果你想和视频一起编码,那么使用code along版本。但是,我猜你已经知道了。是时候去URP了,我会尽可能的让它变得简单。

由Nicholas Lever创作
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2声道
语言:英语+中英文字幕(云桥CG资源站机译)|时长:32节课(2小时56分钟)|


你会学到什么
了解如何设置统一URP项目
了解如何将内置渲染管道项目转换为URP
了解使用URP时的照明和阴影
学习使用和创建渲染器要素
了解如何使用URP进行后期处理

要求
假设您对Unity编辑器有初级水平的了解
一些讲座假设了基本的C#知识

这门课程是给谁的
考虑从内置渲染管道转向使用URP的开发人员
计划在新项目中使用URP的开发商
希望从URP获得最佳性能的开发人员



Learn how to get the best from URP

What you’ll learn
Learn how to setup a Unity URP project
Learn how to convert a Built-in Render Pipeline project to URP
Learn about Lighting and Shadows when using URP
Learn to use and create Renderer Features
Learn about post processing using URP

Requirements
A beginner level knowledge of the Unity Editor is assumed
Basic C# knowledge is assumed for some lectures

Description
Hi, I’m Nik Lever and I’ve been working with the URP team at Unity since September 2021. In this course I’ll show you how to use Unity’s Universal Render Pipeline (URP).In 2018, Unity released two new Scriptable Render Pipelines (SRPs): the High Definition Render Pipeline (HDRP) and the Universal Render Pipeline (URP). At some stage URP will replace the Built-in render pipeline so it makes sense to learn how to use the new pipeline. I’ll show you how easy it is to customise the render using features of URP.This course is intended to help Unity developers and technical artists get the best from the Universal Render Pipeline (URP). You’ll learn how to:Set up URP for a new project, or convert an existing Built-in Render Pipeline-based project to URP.How to set up lighting in URPAbout shaders, and special effects for URP.We’ll look at the callbacks in URP and how they differ from the Built-in Render Pipeline.And we look at performance optimisation in URP, and more.As you’ll learn in this course using SRP architecture provides deep flexibility and customization, enhanced performance across the gamut of supported and future platforms, and quick iteration to unleash your creativity.Multiplatform deployment is a key factor in the success of many games. Players often play the same game on different devices, such as console and mobile, meaning Unity developers require rendering options that scale up and down for numerous devices, with as few steps and little complexity as possible. URP is a perfect solution.After several years of dedicated development, URP technology is now solid and production ready. This course will help you leverage its benefits for the successful development of your games. As I said, in the future the default pipeline for Unity will become URP, so it’s high time you understood this technology.To work along with the course, you’ll need Unity 2021 LTS or more recent.  The course resources come as two projects, URP Course – Complete and URP Course – Code Along. If you want to code along with the videos, then use the code along version. But, I’m guessing you worked that out already.It’s time to make the switch to URP and I’ll make it as easy as possible.

Who this course is for
Developers thinking of moving to using URP from the Built-in Render Pipeline
Developers planning to use URP for a new project
Developers wanting to get the best performance from URP

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