在这个由Adrien Vallecilla主持的4.5小时的视频教程中,加强您对外观开发的理解,并探索真实世界材质和CG着色器之间的核心差异。Adrien在《照明与外观开发基础第1卷:照明理论》中分享的理论基础上,揭示了如何使用3D工具重新创建真实材料的自然现象,通过逼真的纹理和着色器为场景添加真实感。The Gnomon Workshop – Lighting & Look Dev Essentials Vol 2: Shading & Texturing

为了演示look dev的一些不同方法,Adrien展示了他在为车辆和人物角色进行外观开发时的策略,然后以第1卷中创建的静物场景的详细视图结束了课程。跟随Adrien讨论如何使用非破坏性的程序工作流给他的场景添加一层额外的真实感。

虽然本视频教程演示了Adrien使用Maya和Redshift的纹理和着色方法,但知识可以转移到其他3D软件和渲染引擎,重点是基础和理论。

视频:MPEG4视频(H264) 1920×1080 语言:英语+中英文字幕(云桥CG资源站机译)|时长:281分钟|


Strengthen your understanding of look development and explore the core differences between real-world materials and CG shaders in this 4.5-hour workshop by Adrien Vallecilla. Building upon the theory shared in Lighting & Look Dev Essentials Vol 1: Lighting Theory, Adrien reveals how to recreate the natural phenomena of real materials using 3D tools to add realism to your scenes with realistic textures and shaders.

To demonstrate some of the different approaches to look dev, Adrien showcases his strategy when doing look development for vehicles and human characters, before concluding the workshop with a detailed look at the still-life scene created in Volume 1. Follow along as Adrien discusses how to add an extra layer of realism to his scene using a non-destructive procedural workflow.

While this workshop demonstrates Adrien’s texturing and shading methods using Maya and Redshift, the knowledge is transferable to other 3D software and rendering engines, with the focus kept on the fundamentals and theory. The files used in this workshop include assets from HDRI Haven, a free 3D head model from 3Dscanstore, a free car model from Turbosquid, and a free fire hydrant model also from Turbosquid.

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