Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Ocean Floor Environment海底环境
包含五个岩石网格,利用置换和镶嵌,它们还附带材质实例来调整其顶部的砂量。所有植被都可以使用植被工具进行喷漆。地形材质启用了视差并包含两个层(仅6/16纹理采样器)。飞机和潜艇残骸有实例化的材料,你可以调整藻类和沙子的数量。鳗鱼是骨骼网格,有三个动画,而鱼群使用粒子系统。
***2019年11月Unreal Engine赞助的每月内容产品***
请在此处查看Anil Isbilir的其他产品:https://www.unrealengine.com/marketplace/en-US/profile/Anil+Isbilir
技术细节
基于物理的渲染:是
纹理大小:岩石和其他较大的资源使用4096×4096纹理,而效果使用2048×2048和1024×1024纹理
碰撞:是,自动生成
顶点数:大型静态网格的顶点数约为3000,较小植被网格的顶点数为1000
详细网格的LOD:3
网格数:29
材质和材质实例数:32
纹理数:50
粒子数:8
引擎兼容性:PC、Mac
测试平台:PC




Contains five rock meshes that makes use of displacement and tessellation, they also come with material instances to adjust the sand amount on top of them. All vegetation is paintable using vegetation tools. Terrain material has parallax enabled and contains two layers (just 6/16 texture samplers). Plane and submarine wreckage has instanced materials which you can adjust the algae and sand amounts. The eel is a skeletal mesh and has three animations while the fish schools use the particle system.
***Monthly Unreal Engine Sponsored Content product for November 2019***
Check out Anil Isbilir’s other products here: https://www.unrealengine.com/marketplace/en-US/profile/Anil+Isbilir
技术细节
Physically-Based Rendering: Yes
Texture Size: Rocks and other bigger assets use 4096×4096 textures while effects use 2048×2048 and 1024×1024 textures
Collision: Yes, automatically generated
Vertex Count: Around 3000 for big static meshes and 1000 for smaller vegetation meshes
LODs: 3 for detailed meshes
Number of Meshes: 29
Number of Materials and Material Instances: 32
Number of Textures: 50
Number of Particles: 8
Engine Compatibility: PC, Mac
Platforms Tested: PC

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