时长: 2小时26分钟 | 视频: 视频: H264 1280×720 | 音频: 视频: H264 1280×720 | 音频: AAC 48 kHz 2ch | 757 MB | 语言: 英语 +中文字幕(机译)+原英文字幕

提升您的Rhino建模和工作流程技能。让您的3D模型发挥出最大的作用,并获得更多的设计乐趣。本课程是专门为Rhino 6用户设计的一个不断增加的技巧和窍门的集合。专家Dave Schultze分享了他的基于曲线的Rhino方法,它结合了一小套命令和直接的编辑技术,可以在更短的时间内获得更高质量的模型。他介绍了创建圆弧形、假开口、包裹凹槽和对称旋钮的方法,包括沿途的挑战,以测试你的新技能。

教程目录:
01 -什么是学位,我为什么要在乎
02 -编辑-用曲线重建
03 -编辑-用曲面重建
04 -编辑-重建替代命令
05 -测验演示-曲线交叉
06 -测验演示-对称肥皂
07 -测验演示-三重荚的东西
08 – ToasterBot 01 -简介和概述
09 -烤面包机机器人02 -建造外壳
10 -烤面包机机器人03 -创造简单的开口
11 -烤面包机机器人04 -创建凹陷开口
12 -烤面包机机器人05 -烹饪面包
13 -烤面包机机器人06 -建造杠杆
14 -烤面包机机器人07 -制作复古旋钮
15 -烤面包机机器人08 -造型眼睛
16 -使用导入的网格
17 -制作等距视图或分解视图
18 -对齐视口摄像机
19 -视口着色控制
20 -使用合成制作更好的演示文稿
21 -利用记录历史探索设计选项
22 -使用导入的网格
23 -制作等距视图或分解视图
24 -以任意角度对齐相机视口
Dave Schultze | Duration: 2h 26m | Video: H264 1280×720 | Audio: AAC 48 kHz 2ch | 757 MB | Language: English + .srt
Advance your Rhino modeling and workflow skills. Get the most out of your 3D models and have more fun designing. This course is an ever-growing collection of tips and tricks designed especially for Rhino 6 users. Expert Dave Schultze shares his curve-based approach to Rhino, which combines a small set of commands with straight-forward editing techniques, leading to higher-quality models in less time. He introduces methods for creating rounded forms, fake openings, wrapping recesses, and symmetrical knobs, including challenges along the way to test your new skills.

01 – What are degrees and why should I care
02 – Edit – ReBuild with curves
03 – Edit – ReBuild with surfaces
04 – Edit – ReBuild command alternatives
05 – Quiz demo – Curvy cross
06 – Quiz demo – Symmetrical soap
07 – Quiz demo – Triple pod thing
08 – ToasterBot 01 – Introduction and overview
09 – ToasterBot 02 – Building the enclosure
10 – ToasterBot 03 – Creating simple openings
11 – ToasterBot 04 – Creating recessed openings
12 – ToasterBot 05 – Cooking up bread
13 – ToasterBot 06 – Building a lever
14 – ToasterBot 07 – Making a retro knob
15 – ToasterBot 08 – Modelling eyes
16 – Working with imported meshes
17 – Make an isometric or exploded view
18 – Align the viewport camera
19 – Viewport shading controls
20 – Make better presentations with compositing
21 – Exploring design options with Record History
22 – Working with imported meshes
23 – Make an isometric or exploded view
24 – Align your camera viewport at any angle