工期4h 23m 包括项目文件 1280X720 MP4 教程大小 3.86G
标题:Houdini-第六卷控制魔法
信息:
应用Houdini在这里与我最激动人心的教训之一-第六卷,控制魔术!在本课中,我们将使用各种先进的体积操纵技术创建一个多层次的神奇场景。我们不再总是使用Pyro,而是从创建程序生成的卷开始,这些卷看起来很棒,但实际上是在没有模拟的情况下设计的。这其中大部分将通过艺术指导体积变形,两种不同的鲁棒性技术实现有效的VEX代码。除了着色、照明、渲染和合成主题之外,我们还将设计一个自定义的漩涡速度场来驱动一些最终的模拟。在本课结束时,您将有信心控制任何类型的音量效果,无论是魔法效果还是其他效果!

教程目录:
01 _简介
02 _基本_设置
03 _雕像
04 _程序建模
05 _颜色_和_阴影
06 _细化
07 _速度_场
08 _平流_建模
09 _假_sim
10 _变形器_理论
11 _变形器_设置
12 _阴影_和_照明
13 _温度_光线
14 _ VDB _平流
15 _变形_理论
16 _变形_设置
17 _导向_变形
18 _自定义_速度_场_a
19 _自定义_速度_场_b
20 _来源
21_Sim
22 _细化
23 _阴影_和_照明
24_Sim
25 _阴影_和_照明
26 _接地层
27 _审查
28 _复合
29 _结论
Duration 4h 23m Project Files Included MP4

Title: Applied Houdini – Volumes VI Controlling Magic
Info:
Applied Houdini is here with one of my most exciting lessons yet – Volumes VI, Controlling magic! In this lesson we’re going create a multi-layered magical scene using all kinds of advanced volume manipulation techniques. Instead of always using Pyro, we’ll begin by creating procedurally generated volumes that look great but are actually designed without simulation. Much of this will be accomplished via art directable volume deformations, with two different robust techniques implemented efficiently in VEX code. In addition to shading, lighting, rendering, and compositing topics, we’ll also design a custom vortex velocity field in order to drive some final simulations. By the end of this lesson, you’ll have the confidence to control any kind of volume effect, both magical or otherwise!

01_Introduction
02_Basic_Setup
03_Statue
04_Procedural_Modeling
05_Color_and_Shading
06_Refinement
07_Velocity_field
08_Advection_modeling
09_Fake_sim
10_Deformer_theory
11_Deformer_setup
12_Shading_and_lighting
13_Temperature_light
14_VDB_advection
15_Deformation_theory
16_Deformation_setup
17_Guiding_deformation
18_Custom_velocity_field_a
19_Custom_velocity_field_b
20_Source
21_Sim
22_Refine
23_Shading_and_lighting
24_Sim
25_Shading_and_lighting
26_Ground_plane
27_Review
28_Composite
29_Conclusion