Gumroad–Houdini逼真动态云–VFX GRACE 大小解压后:2.69G 1920X1080 mp4 语言:英语+机译中文字幕+原英文字幕

信息:
这套教程由三部分组成,共19集。第一部分是真实动态云的原理分析;第二部分是滚滚云的情况,第三部分是云海时移的情况。

简介:
你想和Houdini一起做真实的云吗?你知道如何分析自然界的云吗?你还在努力模拟自然界的云吗?给你。今天市场上少有的关于模拟真实动态云的教程。本教程共19节课,约10小时,涵盖了基本知识和两个实际场景案例,包括参考分析、流体模拟、场景设置、照明、材质、渲染和最终合成。

首先,在参考文献的基础上,分析云的形成及其特征。从真实的角度来看,我将引导您在Pyro中模拟单个动态云。在基础部分,我将解释如何从头开始制作一个云,如何发现和解决问题,以及如何在参考的基础上逐步进行分析和调整。完成本部分后,您将对在Pyro中控制云动力学有一个坚实的理解。

在掌握了动态云模拟之后,我们将重点讨论如何使滚动云和云海时间点,从场景设置一直到最终渲染和合成。以卷云为例,我先和大家一起分析参考资料,演示如何在场景中分割和制作云,以及如何控制积云的不同形状。然后我将告诉您如何使用复制戳记,如何使用楔形节点进行批量随机模拟,以及如何根据参考调整材质和照明。最后,我将解释mantra渲染体积中涉及的常见参数,如何优化渲染,以及后期合成所需的多个通道。同时,我也将分享我的经验和一些提示。完成这一部分后,您一定会更加熟练地掌握云控制,掌握制作云场景的一般过程。

在云海时空中,我将带您创建并合成一个云海的大场景。您将了解制作和设置壮丽场景的技术和方法,以及场景放置所需的实际构图知识,以及如何使用实例大量创建克隆。我将在ACES颜色空间下调整材质、照明和渲染,执行多通道输出,并演示如何自定义Cryptomatte通道,这将有助于合成。在此之前,您将能够自己制作大型云场景。

从基础到实际案例,本教程适用于所有级别。无论您是初学者,或经验丰富的外汇艺术家,这将是一个很好的选择为您。如果你有兴趣与胡迪尼一起创作大型云彩场景,请加入我的行列,让我们立即投入其中!





课程目录:
01简要分析云是如何形成的
02如何创建卷源
03如何创建基本DOP网络
04如何模拟动态添加细节
05如何模拟动力学加速动力学
06如何提升动力灵活控制力场
07如何调整动力学进一步分析和添加噪波
08案例1模拟放大体积源
09案例1模拟灵活调整云的形状并构建场景
10案例1模拟其他要素成批
11案例1构建场景,如何使用拷贝
12案例1材质、灯光、渲染和优化
13案例1合成
14案例2构建前景
15案例2模拟前景云
16案例2构建中场
17案例2构建背景
18案例2渲染
19案例2合成




Info:
This set of tutorials consists of three parts with a total of 19 episodes. The first part is the principle analysis of real dynamic clouds; the second is the case of rolling clouds, and the third is the clouds sea time-lapse case.

Introduction:

Do you want to make realistic clouds with Houdini? Do you know how to analyze the clouds in nature? Are you still struggling with simulating the clouds in nature? Here it is. A rare tutorial in today’s market on simulating realistic dynamic clouds. With a total of 19 lessons and about 10 hours in duration, this tutorial covers the basic knowledge and two practical scene cases, including reference analysis, fluid simulation, scene setup, lighting, materials, rendering, and final compositing.

First of all, I will analyze how clouds form and their characteristics based on the reference. From the real perspective, I’ll lead you to simulate a single dynamic cloud in Pyro. In the basic part, I will explain how to make a cloud from scratch, how to find and solve problems, and how to make analysis and adjustment step by step based on the reference. With this part completed, you’ll have a solid understanding of controlling the cloud dynamics in Pyro.

After mastering the dynamic cloud simulation, we’ll focus on how to make the rolling clouds and the clouds sea timelapse, from scene setup all the way to final rendering and compositing. In the case of the rolling clouds, I will first analyze the reference with you, demonstrate how to split and make the clouds in the scene, and how to control different shapes of the cumulus clouds. Then I’ll tell you how to use copy stamp, how to use the wedge node for random simulation in batches, and how to adjust the materials and lighting based on the reference. Finally, I will explain the common parameters involved in mantra rendering volumes, how to optimize rendering, as well as the multiple channels required for post-compositing. Meanwhile, I will also share my experience and some tips. After completing this section, you will definitely become more skilled in cloud control, and grasp the general process of making cloud scenes.

In the case of the clouds sea timelapse, I will take you to create and composite a large scene of the clouds sea. You’ll know the techniques and methods of making and setting magnificent scenes, as well as the practical composition knowledge needed for the scene placement, and also how to use instance to create clones in a large quantity. I will adjust the materials, lighting, and rendering under ACES color space, perform multi-channel output, and show you how to customize Cryptomatte channels, which will be conducive to the compositing. Until then, you will be capable of making large cloud scenes on your own.

From the basics to practical cases, this tutorial is suitable for all levels. Whether you are a beginner, or a seasoned FX artist, it will be a nice choice for you. If you are interested in creating large cloud scenes with Houdini, join me and let’s dive right in!

Some details about the video tutorials:
Gumroad – Houdini realistic dynamic clouds – VFX GRACE
Realistic Dynamic Clouds Project
Sea time-lapse case Project

01 Briefly Analyze How Clouds Form
02 How to Create a Volume Source
03 How to Create a Basic DOP Network
04 How to Simulate Dynamics Add Details
05 How to Simulate Dynamics Speed up Dynamics
06 How to Promote Dynamics Flexibly Control the Force Field
07 How to Tweak Dynamics Further Analyze and Add Noise
08 Case1 Simulation Enlarge the Volume Source
09 Case1 Simulation Flexibly Tweak the Clouds’ Shape and Build the Scene
10 Case1 Simulation Sim Other Elements in Batches
11 Case1 Build the Scene, How to Use Copy
12 Case1 Material, Light, Render, and Optimization
13 Case1 Compositing
14 Case2 Build Foreground
14 Case2 Simulate Foreground Clouds
16 Case2 Build Midground
17 Case2 Build Background
18 Case2 Render
19 Case2 Compositing