大小:13.5G 1920X1080 MP4 语言:英语
时长51h

信息:
ZBrush 2021简介是Pixotro行业领先的数字雕刻软件可用的最全面的视频培训系列。由玛德琳·斯科特-斯潘塞教授,这个65章的工作坊——有51个小时的课程——从快速入门教程开始,让你快速跟上进度。对于每个人来说,从完全的初学者到那些只是想看看最新版本的软件有什么新东西的人,这是一个完美的介绍。本研讨会的第一个后续教程涉及如何在教授核心ZBrush概念(如DynaMesh)的同时,从球体中雕刻角色半身像,以及如何有效地使用细分级别,以及揭开ZBrush界面和导航的神秘面纱。随后的章节将进一步深入研究ZBrush界面,包括如何自定义界面和热键,有哪些重要的雕刻工具和技术,以及对3D alphas、自定义画笔、插入多媒体画笔、阵列网格功能、纳米网格系统、矢量位移画笔的解释,等等。ZBrush 2021中所有激动人心的新功能当然都包括在内,包括布料、动态厚度、边缘挤压等ZModeler更新以及新的MicroPoly工具。玛德琳还讨论了如何在ZBrush中进行硬表面雕刻,以及如何使用多边形建模工具,如ZModeler、拓扑画笔和ZRemesher。3D打印爱好者还将很高兴地发现一章,专门介绍使用抽取大师插件为3D打印准备模型的过程。除了探索ZBrush所有令人印象深刻的雕刻工具,这个工作室还涵盖了其强大的3D绘画程序。玛德琳走过水粉画、紫外线大师和聚光灯,通过绘画技术的详细演示,借鉴了20多年的电影行业工作经验。照明和渲染章节还将带您了解使用灯头和HDR图像生成最终图像的过程,以及如何通过ZBrush到KeyShot桥进行渲染。此外,玛德琳详细介绍了ZBrush材质菜单以及如何提取贴图,如置换贴图、法线贴图和颜色贴图,这些贴图在许多电影、电视和视频游戏艺术管道中使用。为了帮助您理解本研讨会,Madeleine提供了有用的项目文件供您下载,并与大多数章节一起阅读。通过完成这个研讨会,你应该有信心作为一名中级ZBrush艺术家处理自己的项目。

教程目录:
02快速入门第1部分
03快速入门第2部分
04快速入门第3部分
05接口
06自定义接口
07撤消历史记录
08多组
09发电机第1部分
10发电机第2部分
11导入网格
12雕刻师
13个摄像头
14 Z球体
15秤主
16高清细分
17个热键
18个文件夹
19 Gizmo基本体
20转置和转置
21失去对称性
22阿尔法
23噪声发生器
24冲程激光鼠标回溯
25个自定义画笔
26虚拟磁盘
27三维阿尔法
28插入式多网格(IMM)
29帧网格曲线
30历史
31拔出器刷
32 Z模型
33边缘挤压
34个3D文本矢量形状
35 ZRemesher公司
36口袋
37拓朴刷
38球体再拓扑
39纳米网
40纳米网克隆
41阵列梅什
42布
43聚合漆
44色
45聚光灯
46层和聚合漆
47薄薄多色漆
48调整Polypoint
49 UV母版
50变形3d
51生成地图
52戈兹
53照片参考
54交叉口遮罩
55硬面雕刻第1部分
56硬面雕刻第2部分
57暗箱网格提取
58扎普林克
冲向Photoshop
60快照3d
61布尔
62纤维网
63材料
64部电影和转盘
65冲向Keyshot
66抽取主机
Duration 51h MP4

The Gnomon Workshop – Introduction To Zbrush 2021
Info:
Introduction to ZBrush 2021 is the most comprehensive video training series available for Pixologic’s industry-leading digital-sculpting software. Taught by Madeleine Scott-Spencer, this 65-chapter workshop — with 51 hours of lessons — begins with a quickstart tutorial to get you up to speed, fast. It’s the perfect introduction for everyone from complete beginners to those simply looking to see what’s new in the latest version of the software. The first follow-along tutorial in this workshop tackles how to sculpt a character bust from a sphere while teaching the core ZBrush concepts, such as DynaMesh and how to effectively use subdivision levels, as well as demystifying the ZBrush interface and navigation. Subsequent chapters delve further into a more in-depth look at the ZBrush interface, including how to customize the interface and hotkeys, what are the important sculpting tools and techniques, plus explanations of 3D alphas, custom brushes, the InsertMultiMesh brush, Array Mesh functionality, the NanoMesh system, Vector Displacement brushes — plus much, much more. All the exciting new features in ZBrush 2021 are, of course, covered including cloth, dynamic thickness, ZModeler updates such as Edge Extrude, and the new MicroPoly tools. Madeleine also discusses how to approach hard-surface sculpting in ZBrush plus how to use the polygon modeling tools such as ZModeler, the Topology brush, and ZRemesher. 3D Printing enthusiasts will also be pleased to discover a chapter devoted to the process of preparing a model for 3D printing using the Decimation Master plugin. In addition to exploring all of ZBrush’s impressive sculpting tools, this workshop also covers its robust 3D painting program. Madeleine walks through PolyPaint, UV Master, and Spotlight, through detailed demonstrations of paint techniques drawing from more than 20 years of experience working in the film industry. Lighting and rendering chapters also take you through the process of generating final images using LightCaps and HDR images, as well as how to render through the ZBrush to KeyShot Bridge. Plus, Madeleine details the ZBrush Material menu and how to extract maps such as Displacement, Normal, and Color, as used in many film, TV, and videogame art pipelines. To help with your understanding of this workshop, Madeleine provides helpful project files for you to download and follow along with most chapters. By completing this workshop, you should have the confidence to tackle your own projects as an intermediate-level ZBrush artist.

02 QuickStart Part 1
03 QuickStart Part 2
04 QuickStart Part 3
05 Interface
06 Custom Interface
07 Undo History
08 Polygroups
09 Dynamesh Part 1
10 Dynamesh Part 2
11 Import Mesh
12 Sculptris
13 Cameras
14 Zsphere
15 Scale Master
16 HD Subdivions
17 Hotkeys
18 Folders
19 Gizmo Primitives
20 Transpose Posing And TransposeMaster
21 Lost Symmerty
22 Alphas
23 Noise Maker
24 Stroke Lasy Mouse Backtrack
25 Custom Brushes
26 VDM
27 3d alpha
28 InsertMulti Mesh (IMM)
29 Frame Mesh Curves
30 History
31 Extractor Brush
32 ZModeler
33 Edge Extrusion
34 3D Text Vector Shapes
35 ZRemesher
36 Mouth Bag
37 Topolgy Brush
38 Zsphere Retopology
39 NanoMesh
40 NanoMesh Clones
41 ArrayMesh
42 Cloth
43 PolyPaint
44 Zcolor
45 Spotlight
46 Layers And Polypaint
47 Polypaint From Thikness
48 Adjust Polypaint
49 UV Master
50 Morph 3d
51 Generating Maps
52 GoZ
53 Photo Reference
54 Intersection Masker
55 Hard Surface Sculpting Part 1
56 Hard Surface Sculpting Part 2
57 ShadowBox Mesh Extract
58 ZAppLink
59 Zbrush To Photoshop
60 SnapShot 3d
61 Booleans
62 Fibermesh
63 Materials
64 Movies And TurnTable
65 Zbrush To Keyshot
66 Decimation Master