时长4h 包含项目文件 分辨率4K MP4 大小:32G 语言:英语

标题:古姆路-Blender无人机教程-完整版
信息:
你有没有想过学习Blender,并且正在寻找一个使用行业经验证的技术的高质量教程?你想成为一个更快、更高效的建模者,学习3d建模、纹理和游戏艺术的最新技术吗?如果是,这就是你的课程。

我已经用4k视频记录了创建这个游戏资产的整个过程,并将为您提供重新创建这个无人机所需的所有工具和资源。你可以完全自由地跟随我的每一次点击,以获得完全相同的结果,或者你可以挑战自己,创建自己的版本。不管你的方法如何,我们将深入研究低多边形和高多边形建模、紫外线贴图、烘焙、纹理和渲染。在本课程结束时,您将深入了解如何创建一个突出的当代视频游戏资产!

Blender介绍:
在本章中,我将在大约4个小时的视频中教你如何使用Blender。无论你是Blender的初学者还是已经有一些经验,你都会得到我的工作流程的详细概述。我将为您提供我使用的所有脚本、热键和插件,并将向您展示何时以及如何使用它们的详细示例。在本视频的最后,您将能够使用Blender创建无人机模型。

Blender建模和烘焙:
在本教程的建模部分,我们将为无人机模型创建高多边形、低多边形和紫外坐标。我将向您展示如何利用Blender的高级功能,如斜角着色器,为您的无人机快速创建高多边形模型。我将教你如何为你的低多边形创建一个有效的紫外线布局,以获得尽可能高的纹理密度。紫外线被创建后,我们将在Blender中烘焙我们的无人机模型,我将向您展示创建完美烘焙所需的一切。您将学习如何修复烘焙中的错误,以及如何在烘焙工作流程中使用框架来生成完美的法线贴图。

Substance Painter纹理:
在教程的这一部分,您将学习如何为您的无人机模型制作超逼真的纹理。我们将从头开始介绍无人机上所有材料的创建过程,并将使用程序纹理、遮罩和生成器来增加无人机的磨损,从而产生逼真的纹理。
我还将教你物质绘画的最新功能,如锚点,贴花和投影层,以创建惊人的外观材料。

混合器渲染:
在本章中,您将学习如何使用Blender的内置Evee实时渲染器为您的无人机创建逼真的渲染。我将教你如何照亮你的物体,设置你的相机和环境来创造逼真的灯光。我将教你如何使用屏幕空间反射、屏幕空间环境遮挡、粒子系统、雾体积和后处理效果等高级功能创建作品集就绪图像。
在我们渲染完图像后,我将向您展示如何在Adobe Photoshop中进行最终调整,以创建您的无人机的投资组合就绪图像。

学这个教程需要什么?
建议使用我在整个教程中使用的相同软件来学习课程。

Blender 2.82或更新版本
Substance Painter2020或更新版本
Adobe Photoshop

Duration 4h Project Files Included MP4

Title: Gumroad – Blender Drone Tutorial – Complete Edition
Info:
Did you ever want to learn Blender and are you looking for a quality tutorial using industry-proven techniques? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing, and game art? If so, this is the course for you.

I`ve recorded the entire process of creating this game asset in 4k video and am going to give you all the tools and resources needed to recreate this Drone. You are completely free to follow each click I make to get the exact same result or you can challenge yourself and create your own version as you follow along. Regardless of your approach, we`ll do a deep dive on low-poly and high-poly modeling, UV mapping, baking, texturing, and rendering. At the end of this course, you will have a deep understanding of how to create a current-gen videogame asset that stands out!

Intro to Blender:
In this chapter, I will teach you how to use Blender in around 4 hours of video. Whether you are a beginner in Blender or already have some experience, you will get a detailed overview of my workflow. I will be providing you with all the scripts, hotkeys, and plugins that I use and will be showing you detailed examples of when and how to use them. At the end of this video, you will be able to use Blender to create the Drone model.

Blender Modeling and baking:
In the modeling part of this tutorial, we will create the highpoly, lowpoly, and UV coordinates for our Drone model. I will show you how to take advantage of Blender’s advanced features like the Bevel shader to quickly create a highpoly model for your Drone. I will teach you how to create an efficient UV layout for your lowpoly to get the highest texel density possible. After the UV`s are created, we will bake our Drone model in Blender and I will show you everything you need to know to create the perfect bake. You will learn how to fix errors in your bake and how to use a cage in your baking workflow to generate a perfect normal map.

Substance Painter Texturing:
In this part of the tutorial, you will learn how to make an ultra-realistic texture for your Drone model. We`ll cover the creation process for all the materials on the Drone from scratch and will use procedural textures, masks, and generators to add wear and tear to the Drone resulting in a photorealistic texture.
I will also teach you the latest features in Substance Painter like anchor points, decals, and projection layers to create stunning looking materials.

Blender Rendering:
In this chapter, you will learn how to create realistic renderings for your Drone using Blender’s built-in Evee real-time renderer. I will be teaching you how to light your object and set up your camera and environment to create realistic lighting. I will teach you how to create portfolio ready images using advanced features like screen-space reflections, screen-space ambient occlusion, particle system, fog volumes, and post-processing effects.
After we render out our images, I`ll show you how to do final adjustments in Adobe Photoshop to create portfolio ready images of your Drone.

What do I need to follow this tutorial?
It is recommended to follow the course with the same software I use throughout the tutorial.

Blender 2.82 or newer
Substance Painter 2020 or newer
Adobe Photoshop

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