大小解压后:13.9G 含LS_LearnSquared_v2 项目文件 时长10h 26m 1920X1080 MP4 语言:英语

标题:与虚幻专家乔·加斯一起学习平方——虚幻环境
信息:
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共4大章节 103节课

在业内顶级实时艺术家之一乔·加斯的指导下,在虚幻引擎4中创建美丽、逼真的世界。曾在Quixel的《重生》和《孤岛危机》等项目中工作过,Joe将教你一切你需要知道的东西,让你开始接触虚幻中的环境。

第一课
规划
在本课中,您将学习虚幻的基础知识,并开始构思您的环境概念。您将找到参考资料,构建一个资产库,并将这些资产组合到一个方便的临时区域中。本课结束时,您将拥有开始构建自己的环境所需的所有工具。

第二课
世界创造
在这一课中,你将在虚幻引擎中建立一个新的关卡。利用各种雕刻、布景和照明技术,你的水平将从一个完全平坦的平面发展到一个美丽的远景。

第三课
城市设计
现在你已经创造了一个自然环境,你将学会如何快速建立一个庞大的城市。蓝图、着色器和不同种类的布景可以在任何时候产生令人难以置信的变化。你将通过设置一个抛光的场景来完成,这个场景可以变成游戏或者渲染图像。

第四课
修正
现在,您将完善您在整个课程中创建的环境和镜头。这不仅意味着使它们看起来更漂亮,而且还确保它们在环境实时运行时表现良好。在本课结束时,你将有一个完整的2D或视频片段,以及一个可玩的环境。




Duration 10h 26m MP4

Title: Learn Squared – Unreal Environments with Unreal expert Joe Garth
Info:
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103 Lectures across 4 Lessons

Create beautiful, lifelike worlds in Unreal Engine 4 under the guidance of Joe Garth, one of the industry’s top realtime artists. Having worked on projects such as Quixel’s Rebirth and Crysis, Joe will teach you everything you need to know to get started with environments in Unreal.

Lesson 1
Planning
In this lesson, you’ll learn the basics of Unreal and begin crafting your environment idea. You’ll find references, build a library of assets, and assemble those assets together into one convenient staging area. By the end of this lesson, you’ll have all the tools you need to start building your own environment.

Lesson 2
World Creation
In this lesson, you will build a new level in Unreal Engine. Utilizing various sculpting, set dressing and lighting techniques, your level will progress from a completely flat plane to a beautifully laid out vista.

Lesson 3
City Design
Now that you’ve created a natural environment, you’ll learn how to quickly build a sprawling city. Blueprints, shaders and different kinds of set dressing can generate an incredible amount of variety in no time at all. You will finish by setting up a polished scene, which can either be turned into gameplay or a rendered image.

Lesson 4
Polishing
Now you will polish the environments and shots you’ve created throughout the course. This not only means making them look prettier, but also making sure they perform well while the environment is being run in real-time. At the end of this lesson, you will have a completed 2D or video piece, as well as a playable environment.