Solid Angle Cinema 4D to Arnold 4.0.1 Win/Mac


Solid Angle Cinema 4D to Arnold 4.0.1 | 3.2 Gb
软件开发商Solid Angle宣布推出适用于Cinema4D的Arnold(C4DtoA)4.0.1。此更新使用Arnold 7.0.0.1,是一个次要功能版本,添加了对Arnold节点材质中材质堆叠的支持、首选项的新选项、解决稳定性问题以及其他一些错误修复。
4.0.1发行说明-日期:2021年11月24日
增强
-节点材质中的材质堆叠:节点材质中的结束节点现在有一个新的alpha输入端口。将多个材质指定给对象(堆叠)时,连接到此端口的着色器(通常为图像着色器)用作混合。(C4DTOA-2584)
启用/禁用节点材质预览:将新选项添加到节点材质UI以启用/禁用材质、着色器和视口预览。禁用材质预览或着色器预览时,将显示默认的Arnold徽标。(C4DTOA-2603)
-在“首选项”中禁用材质预览:将新选项添加到“首选项”窗口,以禁用所有Arnold材质的材质、着色器和视口预览。(C4DTOA-2604)
-在“首选项”中禁用灯光视口预览:将新选项添加到“首选项”窗口,以禁用所有Arnold灯光的视口预览。(C4DTOA-2589)
-首选项中的默认LUT设置:将新选项添加到首选项窗口,以指定默认LUT文件夹和LUT文件。此文件夹/文件将在新创建的tonemap imager中设置。(C4DTOA-2606)
-将LUT模式设为tonemap imager中的默认模式:创建新的tonemap imager时,现在默认选择LUT模式。(C4DTOA-2609)
-在IPR窗口中调整缩放:当通过IPR窗口中的鼠标滚轮进行放大和缩小时,现在缩放均匀变化(例如100%→ 125% → 150% → 200%等),而不是相对增加。(C4DTOA-2595)
Arnold是由Solid Angle开发的高级跨平台渲染库或API,被包括Sony Pictures Imageworks在内的许多著名电影、电视和动画组织使用。它是作为一种照片真实感、基于物理的光线跟踪而开发的,可替代传统的基于扫描线的CG动画渲染软件。
Arnold使用最先进的算法,最有效地利用计算机的硬件资源:内存、磁盘空间、多处理器内核和SIMD/SSE单元。

阿诺德架构旨在轻松适应现有管道。它建立在可插拔节点系统之上;用户可以通过编写新的着色器、相机、过滤器和输出驱动程序节点,以及程序几何、自定义光线类型和用户定义的几何数据来扩展和自定义系统。阿诺德架构的主要目标是提供一个完整的解决方案,作为动画和视觉效果的主要渲染器。

Arnold for Cinema4D (C4DtoA)支持大多数Cinema4D功能,例如实例、克隆体、变形器、生成器、MoGraph几何体、头发和思维粒子。它还支持团队渲染中的动画和单帧分布式渲染,允许使用本地网络中的所有计算机来加速阿诺德渲染。第三方插件湍流FD和x光粒子是本地支持的,允许艺术家渲染高质量的烟雾、火焰和粒子效果,并具有完全交互式的反馈。其他功能包括使用OpenVDB的体绘制、基于节点的材质编辑器以及着色器和实用程序的全面列表,包括顶点贴图和逐面材质。

Solid Angle SL是Arnold渲染软件背后的技术公司,在马德里和伦敦设有办事处,客户遍布全球,包括Framestore、梦工厂、ILM、索尼影业Imageworks、MPC、The Mill、Mikros Image和旭日影业。Arnold从头开始设计,可以高效地对特征长度CGI动画和大预算视觉效果所需的复杂几何数据集进行光线追踪,同时简化管道,减少通道数量,最大限度地减少存储需求,并大大增强灯光艺术家的交互性。

产品:C4D 阿诺德
版本:4.0.1
支持的体系结构:x64
网站主页:http://www.arnoldrenderer.com
支持的语言:英语
系统要求:win/ macOs *
尺寸:3.2 Gb

*要求和平台

支持的4D电影版本:
– R21.026及以上
– S22.016及以上版本(官方不再支持4D电影院S22,但仍可直接链接到S22的“C4DtoA 4.0.0.1”编译版本)
– R23.008及以上
– S24.111及以上
– R25.010及以上

– Windows 10或更高版本,带有Visual Studio 2019可再发行版。
– macOS 10.13或更高版本
-在Rosetta 2模式下支持搭载M系列芯片的Apple Mac机型
-CPU需要支持SSE4.1指令集。
– GPU渲染仅在Windows和Linux上工作,需要安培、图灵、沃尔特、帕斯卡或麦克斯韦架构的NVIDIA GPU。我们建议在Linux上使用460.39或更高版本的驱动程序,在Windows上使用461.40 (Quadro)、461.40 (GeForce)或更高版本的驱动程序。有关更多信息,请参见阿诺德图形处理器入门。
– Optix去噪器需要一个具有CUDA计算能力5.0及以上的NVidia GPU。
The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.0.1 for Cinema4D. This update uses Arnold 7.0.0.1 and is a minor feature release adding support for material stacking in the Arnold Node Material, new options to the Preferences, addressing stability issues and bringing a number of other bug fixes.

4.0.1 release note – Date: 24.11.2021

Enhancements

– Material stacking in the Node Material: The end node in a Node Material now has a new alpha input port. Shaders connected to this port (image shader usually) are used as a mix when multiple materials are assigned to an object (stacking). (C4DTOA-2584)

Enable/disable Node Material previews: New options are added to the Node Material UI to enable/disable material, shader and viewport previews. When the material preview or shader previews are disabled, a default Arnold logo is displayed. (C4DTOA-2603)

– Disable material previews in the Preferences: New options are added to the Preferences window to disable material, shader and viewport previews of all Arnold materials. (C4DTOA-2604)
– Disable light viewport previews in the Preferences: New option is added to the Preferences window to disable viewport previews of all Arnold lights. (C4DTOA-2589)
-Default LUT settings in the Preferences: New options are added to the Preferences window to specify a default LUT folder and LUT file. This folder/file will be set in a newly created tonemap imager. (C4DTOA-2606)

-Make LUT mode as the default in the tonemap imager: When creating a new tonemap imager, the LUT mode is selected by default now. (C4DTOA-2609)
-Adjust zoom in the IPR window: When zooming in and out via the mouse wheel in the IPR window, now the zoom changes uniformly (e.g. 100% → 125% → 150% → 200%, etc.), instead of increasing relatively. (C4DTOA-2595)

Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.

The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.

Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Product: Solid Angle Cinema4D to Arnold
Version: 4.0.1
Supported Architectures: x64
Website Home Page : http://www.arnoldrenderer.com
Languages Supported: english
System Requirements: win/ macOs *
Size: 3.2 Gb

*Requirements & Platforms

Supported Cinema 4D versions:
– R21.026 and above
– S22.016 and above ( Official support for Cinema 4D S22 is discontinued, but direct links to compiled versions of “C4DtoA 4.0.0.1” for S22 are still available)
– R23.008 and above
– S24.111 and above
– R25.010 and above

– Windows 10 or later, with the Visual Studio 2019 redistributable.
– macOS 10.13 or later
– Apple Mac models with M series chip are supported under Rosetta 2 mode
– CPUs need to support the SSE4.1 instruction set.
– GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
– Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.

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