Solid Angle Maya to Arnold 5.0.0.2/win/mac/linux

一款Maya阿诺德渲染器插件,提供了一个阿诺德渲染器与标准Maya界面桥梁,支持Maya 2019, 2020 or 2022

Solid Angle Maya to Arnold 5.0.0.1 | 3.4 Gb

软件开发人员Solid Angle很高兴地宣布,适用于Autodesk Maya的Arnold(或MtoA)5.0.0.1是一个使用Arnold 7.0.0.0的修补程序版本。

5.0.0.2版本-日期:2021年11月24日

已知问题
-当在视口中选择了美元对象时,阿诺德九头蛇视口消失。这是由玛雅语中的一个已知问题引起的。

Arnold是一个先进的跨平台渲染库,或API,由电影、电视和动画领域的许多知名组织使用,包括索尼影业Imageworks。它被开发为一种照片真实感的、基于物理的光线跟踪替代传统的基于扫描线的CG动画渲染软件。

Arnold使用最前沿的算法,最有效地利用计算机的硬件资源:内存、磁盘空间、多个处理器内核和SIMD/上交所单元。

阿诺德架构旨在轻松适应现有管道。它建立在可插拔节点系统之上;用户可以通过编写新的着色器、相机、过滤器和输出驱动程序节点,以及程序几何、自定义光线类型和用户定义的几何数据来扩展和自定义系统。阿诺德架构的主要目标是提供一个完整的解决方案,作为动画和视觉效果的主要渲染器。

Arnold for Maya是一个高级的蒙特卡罗光线跟踪渲染器,是为满足特征长度动画和视觉效果的需求而构建的。它使用开放着色语言来定义材质和纹理。在Maya的标准界面中,Arnold for Maya(或MtoA)为Arnold渲染器提供了一座桥梁。

立体角是动画和视觉效果渲染软件的领先提供商。阿诺德团队认为,准确有效地计算CG场景中的光线传输是为电影和电视创造令人惊叹的图像的最佳方式。开发人员努力为客户提供最佳的渲染工具,以高效地创建逼真的图像。

立体角是欧特克公司的全资子公司,在马德里和伦敦设有办事处。

产品:立体角玛雅到阿诺德
版本:5.0.x
支持的体系结构:x64
网站主页:http://www.arnoldrenderer.com
支持的语言:英语
系统要求:个人电脑/电脑操作系统/ linux *
尺寸:4.5 Gb

*系统要求:
系统要求:
-玛雅2019、2020或2022
– Windows 10或更高版本,带有Visual Studio 2019可再发行版。
-至少具有glibc 2.17和libstdc++ 4.8.5 (gcc 4.8.5)的Linux。这相当于RHEL/CentOS 7。
– macOS 10.13或更高版本。
-CPU需要支持SSE4.1指令集。在Rosetta 2模式下支持搭载M系列芯片的苹果Mac机型。
– GPU渲染仅在Windows和Linux上工作,需要安培、图灵、沃尔特、帕斯卡或麦克斯韦架构的NVIDIA GPU。我们建议在Linux上使用470.74或更高版本的驱动程序,在Windows上使用472.12 (Quadro)、472.12 (GeForce)或更高版本的驱动程序。有关更多信息,请参见阿诺德图形处理器入门。
– Optix denoiser需要一个具有CUDA计算能力5.0及以上的NVidia图形处理器。
玛雅插件兼容性
MtoA 5.0.0.1使用以下玛雅插件
-玛雅2.3.1.0的双喙扩展
– MayaUSD 0.13.0
The software developer Solid Angle is pleased to announce the availability of Arnold (or MtoA) 5.0.0.1 for Autodesk Maya is a hotfix release that uses Arnold 7.0.0.0.

version 5.0.0.2 – Date: 24.11.2021

Known Issues
– Arnold Hydra viewport disappears when a USD object is selected in the viewport. This is caused by a known issue in Maya-USD .

Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.

The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.

Arnold for Maya is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.

Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images.

Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.

Product: Solid Angle Maya to Arnold
Version: 5.0.x
Supported Architectures: x64
Website Home Page :http://www.arnoldrenderer.com
Languages Supported: english
System Requirements: PC / macOs / linux *
Size: 4.5 Gb

* System Requirements:
System Requirements:
– Maya 2019, 2020 or 2022
– Windows 10 or later, with the Visual Studio 2019 redistributable.
– Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). This is equivalent to RHEL/CentOS 7.
– macOS 10.13 or later.
– CPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chip are supported under Rosetta 2 mode.
– GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 470.74 or higher drivers on Linux and 472.12 (Quadro), 472.12 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
– Optix denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.
Maya Plugins Compatibility
MtoA 5.0.0.1 works with the following Maya plugins
– Bifrost Extension for Maya 2.3.1.0
– MayaUSD 0.13.0

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