尤金·彼得罗夫|时长:36小时 |视频:H264 1920×1080 |音频:AAC 44,1 kHz 2ch |大小解压后 35 GB 含课程文件 |语言:英语 (无字幕,)

在本教程中,我将介绍为现代FPS视频游戏创建游戏就绪武器资产的整个过程。我将展示我的工作管道,使用实时布尔功能在Zbrush中创建硬表面高多边形模型,然后在Maya中创建低多边形优化网格。

此外,我将涵盖我的方法展开和烘焙技术,以确保最终的低聚模型看起来很好,干净。

最后我将分享我在《以武器为目标的substance painter》中处理纹理化过程的经验,并将展示和评论从开始到结束的整个纹理化过程,而不使用任何智能材料

完整版内容:

31个全高清视频文件,完整讲述了创建游戏就绪资产的过程(英文)
高多边形模型的Zbrush场景
FPS手在手持和空白姿势+纹理中啮合
低多边形模型的Maya场景
实体画家阿尔法斯
Maya解锁法线脚本
最终Substance Painter项目文件
所有渲染图像的最终狨猴工具包文件
狨猴工具包烘焙场景
带烘焙的PSD文件
带渲染的PSD文件
本教程使用的2块参考板






Eugene Petrov | Duration: 36:09 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 35 GB | Language: English

In this tutorial I will cover full process of creating a game ready weapon asset, aimed for modern FPS video games. I will show my working pipeline of creating hard surface high poly models in Zbrush using Live Boolean feature, then creating low poly optimized mesh in Maya.

Also I will cover my methods of unwrapping and baking techniques to make sure the final low poly model looks nice and clean.

And finally I’ll share my experience of approaching the texturing process in substance painter aimed on weapons, and will show and comment the whole process of texturing from start to finish without using any smart material

Complete Edition Content:

• 31 full HD Video Files of complete narrated process of creating game ready asset (in English)
• Zbrush scenes for high poly model
• FPS hands mesh in holding and blank poses + textures
• Maya scene for low poly model
Substance Painter alphas
• Maya unlock normals script
• Final Substance Painter Project file
• Final Marmoset Toolbag file for all rendered images
Marmoset Toolbag baker scene
• PSD File with bakes
• PSD File with renders
• 2 reference boards used for this tutorial

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