WiN x64 |C4DR 21/R23/R24/R25/R26 |文件大小:解压后共1.98G

Arnold for Cinema 4D(或C4DtoA)提供了从标准的Cinema 4D界面到Arnold渲染器的桥梁。

特点:
-与C4D无缝集成:对象(实例,克隆,变形器,生成器),MoGraph几何,头发和样条曲线。
-支持原生粒子和思考粒子。
-所有Arnold插件中最快的交互式渲染(IPR ),允许在不中断工作的情况下快速预览参数更改。
Arnold Shading Network Editor,一个基于节点的材质编辑器。
-着色器和工具的综合列表,包括顶点贴图和逐面材质。
-使用OpenVDB进行体绘制。
-延迟,使用Arnold程序节点生成几何体的渲染时间。
-原生线性工作流程。
-团队渲染,包括单帧分布式渲染。
-支持第三方插件,如X粒子和湍流FD。

系统要求:

系统需求
C4D
R21.026及以上
R23.008及以上
S24.111及以上
R25.010及以上
S26.013及以上

WiN x64 | Cinema 4D R21/R23/R24/R25/R26 | File size: 418-419 MB

Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface.

Features:
– Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
– Support for both native particles and Thinking Particles.
– The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
– Arnold Shading Network Editor, a node-based material editor.
– A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
– Volume rendering with OpenVDB.
– Deferred, render time generation of geometry with the Arnold procedural node.
– Native linear workflow.
– Team Render, including single-frame distributed rendering.
– Support for third party plugins like X-Particles and Turbulence FD.

System Requirements:

System Requirements
Cinema 4D
R21.026 and above
R23.008 and above
S24.111 and above
R25.010 and above
S26.013 and above

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