使用Maya,学习创建行走和奔跑循环,点击反应动画,简单的遍历动画,等等!

你会学到什么
学习游戏角色动画的基础知识
了解如何创建行走循环、跑步循环、击打反应和遍历动画
学习从头开始创建动画,使用参考,或两者的结合

MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz
语言:英语+中英文字幕(云桥CG资源站机译)|大小解压后:2.88 GB 含课程文件|时长:4小时 41分钟


要求
Autodesk’s Maya

描述
在本课程中,讲师贾斯汀·哈里森(Justin Harrison)将带您了解在游戏环境中创建各种常见动画的过程。在这里,他向我们展示了如何创建一个行走周期,运行周期,击中反应动画,和一个简单的遍历动画,同时从零开始,使用引用,或两者的结合。预先装备的角色也可以作为课程的一部分供你练习!(学生-请在第1部分/第1课下载中查找本课使用的角色。)更多关于指导老师:贾斯汀·哈里森(Justin Harrison)是一名角色和技术动画师,拥有超过7年的游戏开发行业经验。目前,他在加利福尼亚州德尔马的熔融游戏公司工作,工作名称尚未公布。此前,他曾为动视公司和索尼公司工作,制作过《谍影重重》、《捉鬼敢死队:游戏》以及《变形金刚:赛博坦战争》等。Justin拥有创意研究学院的数字艺术和动画BFA学位,拥有从艺术建模和资产创建、运动捕捉和关键帧动画到技术操纵和角色设置的通才技能。

目录:

第1部分:开始和基本步行周期

第一讲简介

第2讲制作下半身动画01

第三讲制作下半身动画02

第4讲制作上半身动画01

第5讲制作上半身动画02

第2部分:运行周期

第6讲简介

第7讲制作下半身动画01

第八讲制作下半身动画02

第9讲制作上半身动画01

第10讲制作上半身动画02

第三部分:动态动作姿势

第11讲简介

第12讲基础姿势01

第十三讲基础姿势02

第14讲基础姿势03

第十五讲第一课

第十六讲第二课

第17讲收尾工作

第四部分:更多动态跳跃和运动!

第18讲简介

第19讲阻挡01

第20讲阻挡02

第21讲运动

第22讲把所有的东西拼凑在一起

第23讲奖励讲座:用3dmotive进一步学习

初级到中级动画师,对操纵角色动画有基本了解的人

Using Maya, learn to create a walk and run cycle, hit reaction animations, a simple traversal animation, and more!
Learn Character Animation For Games Using Maya
What you’ll learn
Learn the basics of Character Animation for games
Learn how to create a walk cycle, run cycle, hit reaction, and traversal animations
Learn to create animations from scratch, using references, or a combination of both
Requirements
Autodesk’s Maya
Description
In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both. The pre-rigged character is also available as part of the course for you to practice with! (Students – please look under Section 1 / Lecture 1 downloads for the character to use with the lesson.) More about the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Overview

Section 1: Getting Started, and The Basic Walk Cycle

Lecture 1 Introduction

Lecture 2 Animating the Lower Body 01

Lecture 3 Animating the Lower Body 02

Lecture 4 Animating the Upper Body 01

Lecture 5 Animating the Upper Body 02

Section 2: The Run Cycle

Lecture 6 Introduction

Lecture 7 Animating the Lower Body 01

Lecture 8 Animating the Lower Body 02

Lecture 9 Animating the Upper Body 01

Lecture 10 Animating the Upper Body 02

Section 3: Dynamic Action Poses

Lecture 11 Introduction

Lecture 12 Base Poses 01

Lecture 13 Base Poses 02

Lecture 14 Base Poses 03

Lecture 15 Splining 01

Lecture 16 Splining 02

Lecture 17 Finishing Touches

Section 4: More Dynamics with Jumping and Motion!

Lecture 18 Introduction

Lecture 19 Blocking 01

Lecture 20 Blocking 02

Lecture 21 Splining the Motion

Lecture 22 Piecing it All Together

Lecture 23 Bonus Lecture: Further Learning with 3dmotive

Beginner to Intermediate animators,Those with a basic understanding of animating a rigged character

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