Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace – Sicka SciFi Interior 2 4.26-4.27 西卡科幻内景2,科幻室内场景,大部分道具都是在考虑模块化的情况下创建的。
大多数道具都是在模块化的基础上设计的,这样你就可以用相似的主题和管道组装另一个场景。

在这个包中,我使用子关卡制作了整个场景,这样你可以控制关卡的不同方面,有许多不同的子关卡,你可以独立于其他部分进行修改。如果您在project中使用源代码管理,这将对您有所帮助。

这个包里有一些额外的东西,是我在做这个的时候做的,这很有趣。

像通用全息图母版材料以及无缝gore材料。


技术细节
Features:

Modular
High Quality
4k Texture for Props
easy to use hologram material with one click custom mask of your own
seamless Gore material
main level with sub-levels for being source control friendly
optimized for almost any usage
no color grading or LUT or fog for being able to customize mood of your choice
static mesh : total unique mesh=66

48 environment asset
13 gore mesh
1 sample blockout mesh
4 hologram base mesh (Circle+FillBar+Rectangle+Square)
Vertices count : 4~10978

Mostly around 1K or less vertices

only 10 or so object more than 2.5K vertices

material: 4

1 hologram Master Material
1 Custom Grid Master Material
1 Assets Master Material
1 Monitor Screen/Hologram Master Material (Sphere and holographic Material in doorway in The scene)
material instance : 108

1 Gore material seamless
63 prop material
44 Hologram material
textures: total=100

2 misc 512*512 (used in master materials for hologram animation and base grid material mask)
44 hologram mask 2K
54 Prop texture 4K
Maps : total=8

1 Master level (Persistent)
1 Overview Level (Persistent)
6 Sub-Level (Blockout+Gore+Hologram+Lighting+Props+Render-setup)
Note: if you want to use lower resolution for textures, double click on texture and under compression tab set maximum texture size to whatever resolution you desire

标签
INTERIORMATERIALSMODULARCABLEGAME PROPSNEWHOLOGRAMPROPSENVIRONMENTSHIGH QUALITYSCI-FIGORELIGHTINGHORROR

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