通过Lookdev和Lighting Lead Adrien Vallecilla的这一步一步的视频课程,掌握在Maya中创建3D室内环境的艺术。在创建照片般真实的室内环境时,Adrien通过一个完整的专业工作流程,使用照片参考来指导场景的制作和样式,对3D照片般真实的公寓室内环境进行布局、建模、纹理、照明、渲染和合成。在指导如何在Maya中紧密跟随参考的同时,Adrien还分享了如何添加额外的艺术风格和细节,包括典型的有机look-dev元素,如植物和果盘,以及金属装饰品、玻璃装饰品、蜡烛,加上织物窗帘和皮革材料。The Gnomon Workshop – Creating A Photoreal Interior with Adrien Vallecilla

在六个小时的视频教程过程中,Adrien实时分享了他的整个过程,从Maya中的场景分块和建模对象到ZBrush中的雕刻细节和Mari中的纹理,通过Maya中的照明和look-dev,Arnold中的渲染,以及Nuke中的最终合成阶段。在整个视频教程期间,Adrien给出了他的最佳实践建议、有用的规则以及技巧和诀窍。了解如何在Maya中应用真实世界相机的知识来充分利用您的3D相机,并了解CG中菲涅耳(由Arnold中的“折射率”控制)对于创建超逼真环境的重要性。

完成本视频教程后,您将掌握一系列技能,来处理您自己的真实感3D生产环境或令人印象深刻的作品的建模、纹理、照明和合成。

持续时间6小时4分钟 包括项目文件 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译)

标题:Gnomon工作室——与Adrien Vallecilla一起创造照片般真实的室内环境

使用的软件:mari, zbrush, arnold, nuke, maya.

Master the art of creating 3D interior environments in Maya with this step-by-step workshop by Lookdev and Lighting Lead, Adrien Vallecilla. In Creating a Photoreal Interior, Adrien walks through a complete professional workflow for laying out, modeling, texturing, lighting, rendering, and compositing a photorealistic apartment interior in 3D, using a photographic reference to guide the production and styling of the scene. While instructing on how to follow a reference closely in Maya, Adrien also shares how to add additional artistic touches and details, including typical organic look-dev elements such as plants and fruit bowls, as well as metal ornaments, glass decorations, candles, plus fabric curtains and leather materials.

Over the course of six hours, Adrien shares his process in real-time, working through his entire pipeline, from blocking in the scene and modeling objects in Maya to sculpting details in ZBrush and texturing in Mari, through the lighting and look-dev in Maya, rendering in Arnold, and handling the final compositing stage in Nuke. Throughout the workshop, Adrien gives his best-practice advice, helpful rules, and tips and tricks along the way. Discover how to apply knowledge of real-world cameras to get the most out of your 3D camera in Maya, and learn about the importance of fresnel in CG — controlled by the “Index of Refraction” in Arnold — for creating hyper-realistic environments.

Upon completing this workshop, you’ll be equipped with an arsenal of skills to tackle the modeling, texturing, lighting and compositing of your own, photorealistic 3D environments for production — or as impressive portfolio pieces.

Used : mari, zbrush, arnold, nuke, maya.




发表回复

后才能评论