Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Conversion Animset ( TwinSword & TwinBlades)转换动画集(双剑和双刃)
这个包中的8个过渡动画是为双刃剑和双剑之间的武器转换而创建的。在这种情况下,如果你已经有了“双刃剑动画库”和“双剑动画集库”,那么这个转换集可以用来将武器从一个变换到另一个。
8个培训动画的细节如下:
-双刃对双剑X 4,包括2个基本形态和2个攻击形态。
-双剑对双刃X 4,包括2个基本形态和2个攻击形态。
食品饮料:https://www.facebook.com/WeaponMaster-Animset-354729528310358/
wmanimset@gmail.com
技术细节
该包包括两个不同的版本-就地和根运动。
请附上带有“ik_hand_r”和“ik_hand_l”的武器模型,并将位置和旋转归零。
升级到史诗骷髅:是的
操纵:是的
装备到史诗骷髅:是的
动画:是的
动画数:16
动画类型(根运动/在位):在位和根运动
支持的开发平台:全部
支持的目标构建平台:全部
The 8 transition animations in this package were created for the weapon transition between TwinBlades and TwinSword. In this case, if you already have “TwinBlades Animset Base” and “TwinSword Animset Base”, then this transition set could be used to transform the weapon from one to another.
The detail of 8 trainsition animations is as below:
– TwinBlades to TwinSword X 4, includes 2 basic form and 2 attack form.
– TwinSword to TwinBlades X 4, includes 2 basic form and 2 attack form.
FB : https://www.facebook.com/WeaponMaster-Animset-354729528310358/
wmanimset@gmail.com
技术细节
The package includes two different versions – In-place and with Root Motion.
Please attach the weapon model with “ik_hand_r” and “ik_hand_l”, and return the location and rotation to zero.
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Animations: 16
Animation types (Root Motion/In-place): In-place and Root Motion
Supported Development Platforms: All
Supported Target Build Platforms: All

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