ue4商城资源Pedestrian Walks – MoCap Pack 角色行走动画

Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Pedestrian Walks – MoCap Pack 15组角色行走动画UE4游戏素材资源



15种不同类型的步行动画,这是填充具有多种类型行人的街道场景的好方法。从一个寒冷的散步,戴着耳机,到一个匆匆忙忙的生意人,在电话里,或者像个傻瓜一样在街上快乐地跳舞。
手指的动画表现。
包含的样式:
•放松
•疯狂
•开朗
•发短信
•电话
•环顾四周
•散步
•听音乐
•快乐舞蹈
•迟到
•谨慎
•蠕动
•电动人行道
•支柱
•跳过
每种风格有四种版本:
•全长连续原创动画,有许多随机变化,全部超过30秒。
•快乐舞蹈是80秒,他做了一些疯狂的即兴表演。
•短循环版本,1到6个周期取决于风格。
•根运动和就地IPC。
技术细节
•仅骨架和动画资源,无蓝图或控制器。
•所有动画都在带有IK骨骼的UE4模板骨架上。
•包括完整的扩展源动画和缩短的循环。
版本2
手指现在已设置动画。
动画调整和修复。
发动机4.15-4.xx
对于Engine 4.14及以前版本:-包含所有FBX源动画文件,并且可以完美地导入,包括IPC。
所有动画包括根运动和IPC曲线到位。
我们的IPC(就地定制)动画具有自定义属性,提供连续的速度和旋转(偏航)数据曲线,这是主要开发人员使用的功能。
•动画列表中提供了原位运动的真实线性平移速度,以厘米/秒为单位,供您参考和使用。使用此速度将导致零英尺滑动。
•FBX源文件也包括在UE4模板骨架上的单镜头动画,可以直接导入使用UE4模板骨架的任何其他角色。它们与其他文档一起位于“Project\Source\FBX\”(在UE4编辑器中不可见)。
•带有HIK装备的UE4模板骨架设置包含Motionbuilder和Maya 2015文件。
标签
步行街拱门

15 different types of various Walking Animations, a good way to populate a street scene with many types of pedestrians. From a chill stroll, jammin’ with headphones, to a business guy in a hurry, on the phone, or a happy dance down the street like a fool.

Fingers animated expressively.

Included Styles:

• Relaxed

• Mad

• Cheerful

• Texting

• Phone Call

• Look Around

• Stroll

• Listen Music

• Happy Dance

• Running Late

• Cautious

• Creeping

• Power Walk

• Strut

• Skip

Four versions of each Style:

• Full length continuous original animations with many random variations, all over 30 seconds.

• Happy Dance is 80 seconds, he does some crazy improv.

• Short looped versions, one to six cycles depending on Style.

• Root Motion and In­-Place IPC for all.

技术细节
• Skeleton and Animation assets only, no blueprints or controllers.

• All animations are on the UE4 template skeleton with IK bones.

• Includes full extended source animations and shortened loops.

Version 2
Fingers now animated.
Animation Tweaks and Fixes.
Engine 4.15 – 4.xx
For Engine 4.14 and previous: – All FBX Source animation files are included and can be imported perfectly including IPC.
All animations included as Root Motion and In-Place with IPC curves.
Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves, a feature used by major developers.
• True linear translation speed for In­Place motion is provided in cm/sec in Animation List for your reference and convenience. Using this speed will result in zero foot sliding.

• FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton. They are in “Project\Source\FBX\” (not visible in the UE4 editor) along with other documentation.

• A Motionbuilder and Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig.

标签
ARCH VIZWALKSIDEWALKREALISTICANIMATIONSWALKINGLIFE

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