持续时间3h 27m 包括项目文件 1920X1080 MP4 文件大小:7.43G 语言:英语+机译中文字幕

The Gnomon Workshop – Creating Procedural Environments in Gaea and Houdini with Rasha Shalaby

标题:The Gnomon Workshop——与Rasha Shalaby在Gaea和Houdini创建程序环境
信息:
Quadspinner的《盖亚》的程序性使3D艺术家和哑光画家能够用其强大的工具创造令人印象深刻的现实环境。将盖亚融入到胡迪尼的工作流程中,拉莎·沙拉比——一位在VFX拥有20多年电影、电视和游戏电影经验的环境艺术家和哑光画家——揭示了如何创建地形资产,如冰崖和岩石地形,这些通常很难通过高度场模拟来实现。

在这个3.5小时的研讨会上,拉夏演示了如何在盖亚使用各种侵蚀和扭曲技术创建几何图形,以及如何提取数据来帮助创建资产的纹理和数据地图。她分享了如何将纹理和地图导出到胡迪尼的lookdev和lighting舞台,并展示了如何为胡迪尼的环境建立外观、照明设置和相机。渲染设置在阿诺德最终的外观。

拉沙快速浏览了胡迪尼用于创建复杂分层表面的一些顶级工具,重点是那些有助于保持悬崖岩石外观的工具。还包括了如何创建360度环境全景的概述,展示了Rasha如何引入地平线渲染,以及如何在Photoshop中进行一些绘画、遮罩和调整,从而能够使用生成的图像在稍后为最终渲染照亮场景。

这个工作坊充满了拉夏从20多年的行业工作中学到的技巧和诀窍。对用户来说,包括一个有用的项目文件的集合,包括网格、纹理文件和车间中使用的胡迪尼项目。

Duration 3h 27m Project Files Included MP4

Title: The Gnomon Workshop – Creating Procedural Environments in Gaea and Houdini with Rasha Shalaby
Info:
The procedural nature of Gaea by Quadspinner empowers 3D artists and matte painters to craft impressive and realistic environments with its powerful tools. Incorporating Gaea into a Houdini workflow, Rasha Shalaby — an Environment Artist and Matte Painter with over 20 years of experience in VFX for film, TV, and game cinematics — uncovers how to create terrain assets such as icy cliffs and rocky terrains that are usually harder to achieve through height-field simulations alone.

In this 3.5-hour workshop, Rasha demonstrates how to create geometry using various erosion and warp techniques in Gaea, as well as how to pull data to help create textures and data maps for assets. She shares how to export textures and maps into Houdini for the lookdev and lighting stage, and reveals how to establish the look, lighting setup, and cameras for the environment in Houdini. The renders are set up in Arnold for the ultimate final look.

Rasha offers a quick tour through some of Houdini’s top tools for creating complex, layered surfaces — with a focus on those that help to maintain the rocky look of cliffs. An overview of how to create a 360-degree panorama of the environment is also included, showing how Rasha brings in her renders of the horizon and, with some painting, masking, and adjustments in Photoshop, is able to use the resulting image to later light the scene for the final render.

This workshop is packed with Rasha’s tips and tricks learned from more than 20 years working in the industry. Included for subscribers is a collection of helpful project files, including the meshes, textures files, and the Houdini project used in the workshop.

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