Allegorithmic Substance Designer 11.1.0.4374 Multilingual


一个基于节点的纹理合成工具,它允许你创建物质文件或位图纹理。你可以用它来质感的资产,也烘焙模型信息(例如:法线,位移,曲率等)。它包含范围广泛的工具,材质和程序的效果库,帮助你实现你的目标在一个完全非破坏性的工作流程。

Windows x64 |语言:多语言|文件大小:375M
创建,迭代。物质设计器是终极3D材料创作和扫描处理工具。它已经成为娱乐业中PBR素材创作的标准。

材料创作
-创建完全控制和无限变化的材料。
-立即编辑完整的纹理集,并生成将在渲染器或游戏引擎中直接处理的实体纹理和MDL材质。

扫描处理
-通过适应摄影测量工作流程的过滤器和工具处理扫描。
-物质设计器具有一整套工具和过滤器,包括:裁剪工具、颜色均衡器工具、提取通道过滤器(多角度到反照率、多角度到法线、法线到高度)、智能面片克隆工具、智能自动平铺工具。

导入各种各样的内容
-导入程序sbs和sbsar文件、手绘图像、照片、扫描和几何图形(。fbx & amp。obj)。也不用担心平铺——物质设计器会自动处理。

具有红外路径跟踪的实时物理视口
-使用实时PBR视口预览您的作品,就像它在统一和虚幻中出现一样。通过自定义着色器匹配任何其他游戏引擎。
-工作时使用Iray路径跟踪技术创建照片真实感渲染,使用Yebis后期制作效果润色您的作品,并直接在ArtStation上共享组合就绪的材料。

基于节点的无损工作流
-物质设计器具有4种图形类型:平铺纹理、MDL材质、数学函数和噪声编辑器。使用基于程序节点的非线性工作流,即时编辑完整的纹理集。想在工作的时候改变什么吗?在保持当前工作不变的情况下,对之前的任何步骤进行更改。

强大的发电机、工具和过滤器
-为程序性和混合工作流结合大量预设过滤器和工具。
-访问和修改所有过滤器的来源。

集成全功能面包机
-使用全套烘焙器快速轻松地烘焙。使用物质设计器创建高达8K分辨率的非均匀(非方形)烘焙。
-烘焙器包括:AO、法线、内径、高度、曲率、位置、多边形绘制、弯曲法线、颜色映射、紫外线到SVG、不透明遮罩、厚度、转移纹理、世界空间方向、世界空间法线。
发行说明最低要求:
– OS: Windows 7 / 8 / 10 – (64位)
-内存:8 GB内存
-显卡:VRAM 2GB
– DirectX:版本11
-分辨率:1280像素宽(≥ 1百万像素)

推荐要求:
– OS: Windows 7 / 8 / 10 – (64位)
-内存:16 GB内存
-显卡:VRAM 4GB
– DirectX:版本11
-分辨率:1920x1080px像素

支持的图形处理器:
-英特尔高清5000 / IRis Pro 6200及以上
-英伟达GeForce GTX 600及以上
-英伟达Quadro K2000及以上
– AMD Radeon HD 7000及以上
– AMD Radeon Pro WX系列/ Pro Duo及以上
– AMD FirePro W系列/ FirePro S系列及以上

Windows x64 | Languages: Multilingual | File Size: 374.67 MB
Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.

Material authoring
– Create materials with full control and infinite variations.
– Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.

Scan Processing
– Process scans thanks to filters and tools in an adapted to photogrammetry workflow.
– Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.

Import a wide variety of content
– Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically.

Real-Time Physically Based Viewport with Iray Path Tracing
– Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.
– Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.

Node-Based Non-Destructive Workflow
– Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact.

Powerful generators, tools and filters
– Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
– Access and modify the sources of all filters.

Integrated Full-Featured Bakers
– Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.
– The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.
Release NotesMinimum Requirements:
– OS: Windows 7 / 8 / 10 – (64 bit)
– Memory: 8 GB RAM
– Graphics: VRAM 2GB
– DirectX: Version 11
– Resolution: 1280px width (≥ 1 Mega Pixels)

Recommended Requirements:
– OS: Windows 7 / 8 / 10 – (64 bit)
– Memory: 16 GB RAM
– Graphics: VRAM 4GB
– DirectX: Version 11
– Resolution: 1920x1080px

Supported GPUs:
– Intel HD 5000 / IRis Pro 6200 and above
– NVIDIA GeForce GTX 600 and above
– NVIDIA Quadro K2000 and above
– AMD Radeon HD 7000 and above
– AMD Radeon Pro WX-serie / Pro Duo and above
– AMD FirePro W-series / FirePro S-series and above

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