Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace – Post Apocalyptic District 4.25 世界末日后的地区 大小:3.91G
本包附带汽车蓝图,可以改变不同的汽车类型,网眼和颜色变化。具有颜色和屋顶类型控制的建筑蓝图,包括内部区域和各种选项的功能门。电力线、道路栏杆、道路和围栏的花键蓝图,可加快关卡编辑速度。展示和演示视频。

庞大的不同后启示录风格的资产库,如道具、家具和碎片模型。包还包括一套自然资产,如不同类型的树木模型,有小的和大的版本,草地和蕨类植物模型,以及一套岩石和石头资产,利用瓷砖岩石纹理的高级岩石材料。

景观材料带有四个不同的层,使用高质量的纹理,基于距离的宏观细节,坡度和镶嵌控制+景观草。材料支持苔藓、泥土、树叶和水层。所有材质还设置了质量开关,大部分功能都会转化为参数,以达到优化的目的。各种材质层也都转化为材质功能。资产使用的是材质实例,所以可以方便快捷的进行修改。

本包中的资产有LODs、碰撞和优化/平衡的lightmap UV。示例关卡使用的是静态照明,旨在展示使用资产的不同方式。关卡中还内置了不同的优化功能,比如剔除体积。蓝图并没有考虑到网络建设。

支持Discord服务器



技术细节
特点。(请附上一份完整、全面的产品功能清单)

超过320+个末世主题模型。
产生不同变化的汽车蓝图
有颜色和屋顶/墙体风格选择的建筑蓝图。
更快创建关卡的花键蓝图。
散落碎片的蓝图。
多层可混合的先进材料
树木、草地、蕨类植物和岩石等自然资产。
4层镶嵌景观材料,具有自适应镶嵌、基于距离的混合和宏观细节的功能。
具有优化的静态光照的示例级
用于控制潮湿和雨天的环境控制器
高质量瓷砖纹理库
带有自定义武器和物体拾取系统的玩家示例。
内置碰撞、LOD和优化的资产光照图UV。
独特网格的数量。323

碰撞。是,自动和手动生成

顶点数量。

LODs:是,3-4个,取决于资产。是,3-4个,取决于资产

材料和材料实例的数量。181

纹理的数量。339

纹理分辨率。

4K (3)
2K (167)
1K (122)
512 (4)
256 (4)
支持的开发平台。

Windows: 有

Mac Mac: 是的

标签
破碎的后启示录TREESINTERIORLANDSCAPEBANDONEDHOUSEBLUEPRINTSNATURESTIC LIGHTSPROPSBUILDINGSCARSFURNITUREDEBRIS







This pack comes with car blueprints that allows to change different car types, mesh and colors variations. Building blueprints with color and roof type controls that includes interior areas and functional doors with various options. Splines blueprints for power lines, road railings, roads and fences for faster level editing. Showcase and demonstration videos.

A huge library of different post apocalyptic style assets like props, furniture and debris models. Pack also includes a set of nature assets like different types of tree models with small and large versions, grass and fern models and a set of rock and stone assets with advanced rock material utilizing tiling rock textures.

Landscape material comes with four different layers using hi-quality textures, distance based macro details, slope and tessellation control + landscape grass. Materials supports moss, dirt, leaves and water layers. All of the materials also have quality switches set up and most of the features are turned into parameters for optimizing purposes. Various material layers are also converted into material functions. Assets are using material instances so it’s easy and fast to make changes.

Assets in this pack have LODs, collisions and optimized/balanced lightmap UVs. Example level is using a static lighting and is meant to show different ways to use assets. Level also have different optimizations built in like culling volumes. Blueprints are not built with networking in mind.

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技术细节
Features: (Please include a full, comprehensive list of the features of the product)

Over 320+ post apocalyptic themed models
Car blueprints for generating different variations
Building blueprint with color and roof/wall style options
Spline blueprints for faster level creation
Blueprints for scattering debris
Advanced materials with multiple blendable layers
Nature assets like trees, grass, ferns and rocks
4 layer tessellation landscape material with adaptive tessellation, distance based blending with macro details
Example level with optimized static lighting
Environment controller for controlling wetness and rain weathers
Library of high quality tiling textures
Example player with a custom weapon and an object pickup system
Built in collision, LODs and optimized lightmap UVs for assets
Number of Unique Meshes: 323

Collision: Yes, automatically and manually generated

Vertex Count:

LODs: Yes, 3-4 depending on asset

Number of Materials and Material Instances: 181

Number of Textures: 339

Texture Resolutions:

4K (3)
2K (167)
1K (122)
512 (4)
256 (4)
Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://docs.google.com/document/d/1u65ghb1ytoQNytnqCXlrooZx7oUcE7c0RzduuUqJbKI/edit?usp=sharing

标签
BROKENPOST APOCALYPTICTREESINTERIORLANDSCAPEABANDONEDHOUSESBLUEPRINTSNATURESTATIC LIGHTSPROPSBUILDINGSCARSFURNITUREDEBRIS