Ephere Ornatrix v7.2.9 x64 for 3ds Max (2020-2021)


windows x64 | Autodesk 3DsMax 2020-2021 |文件大小:14 MB

Ornatrix是一个完整的毛发、毛发、羽毛系统,旨在解决创建毛发和毛发形状结构的问题。

第7版有什么新功能
版本7在几乎所有方面都大大扩展了ornartix 3d smax V6:GUI、性能、头发显示、优化,当然还有特性。以下是新功能的一些亮点:
编辑指南
-变更跟踪
-创建画笔
-删除画笔
-拉绳子
-编辑参考线数量值适用于线束删除和创建
-编辑参考线可以直接应用到曲面网格上

表面梳
-三角测量模式

指南中的头发
-发束组可用作头发部分
-默认情况下,头发中的参考线接近模式从参考线打开,默认情况下,重心插值打开

阿诺德渲染
– Strand渠道出口


-丛头发编辑工具使用头发选择覆盖来显示选定的丛头发
-改善了亚结块

卷发
-保留长度选项

动画缓存
-开始和结束录制选项

地面
-增加了“地面最近端”参数
-噪波修改器:快速制作基本程序头发运动的动画,或者只是给头发形状添加随机性
-平滑表面修改器:使用OpenSubDiv动态细分基础网格
-转移法线修改器:将基础表面的法线复制到头发上
-减少头发表面相关性的存储需求,允许更快地处理多边形基础网格和更少的内存使用
-链组模式:当需要时,使用模式来过滤一系列链组的操作符,而不是单个链组
-链组混合:在各种操作器中的链组之间混合
-多个发束组:单个发束现在可以属于多个发束组,可以更好地控制各种效果。

视口显示
-视口头发渲染速度显著提高
-头发覆盖颜色以自定义饱和度直接在头发上显示发束组、通道值和选择
-改良剂烘焙

新功能:
更新:官方网站不提供任何关于这个版本变化的信息。

主页
https://ephere.com/

Windows x64 | Autodesk 3DsMax 2020-2021 | File size: 14 MB

Ornatrix is a complete Hair, fur, feather system designed to solve the problem of creating hair and hair-shaped structures.

Whats New in Version 7
Version 7 expands greatly on Ornatrix 3dsmax V6 in nearly all aspects: the GUI, performance, hair display, optimization, and of course features. Here are some of the highlights for the new features:
Edit Guides
– Change Tracking
– Create Brush
– Delete Brush
– Draw strands
– Edit Guides amount value applies to strand deletions and creations
– Edit Guides can be applied directly onto a surface mesh

Surface Comb
– Triangulation mode

Hair from Guides
– Strand groups can be used as hair parts
– Guide proximity mode in Hair from Guides on by default, barycentric interpolation on by default

Arnold Render
– Strand channel export

Clump
– Clump hair editing tool uses hair selection overlay for displaying selected clump hairs
– Improved sub-clumping

Frizz
– Preserve Length option

Animation Cache
– Start and End recording options

Ground
– Added “Ground closest end” parameter
– Noise modifier : Quickly animate basic procedural hair movement, or just add randomness to hair shape
– Smooth Surface modifier : Use OpenSubDiv to dynamically subdivide base mesh
– Transfer Normals modifier : Copy normals of base surface onto hair
– Reduced storage requirements for hair surface dependencies, allows faster work with polygonal base meshes and smaller memory usage
– Strand group patterns : Use a pattern to filter operators for a range of strand groups when needed, instead of a single strand – group
– Strand group blending : Blend between strand groups in various operators
– Multiple hair strand groups: a single strand can now belong to multiple strand groups, allowing a greater control over various effects.

Viewport Display
– Significant speed increases in viewport hair rendering
– Hair overlay colors show strand groups, channel values, and selection directly on hair with custom saturation
– Modifier baking

What’s New :
Updates: official site does not provide any info about changes in this version.

Homepage
https://ephere.com/

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