了解如何使用最新的行业技术在Unreal Engine 5中掌握自然外观的环境。在这个4小时的工作坊中,视频游戏行业的资深环境艺术家Phil Stoltz展示了他创建一个逼真的中世纪城堡场景的技巧和技术。

视频:h264,1920×1080,59.94 fps |语言:英语+中英文字幕(云桥CG资源站 机译)|时长:240分钟|文件大小解压后:9.18 GB 含课程文件

本研讨会的章节详细介绍了环境创建流程。除了Unreal之外,Phil还使用了多种软件,包括Maya、ZBrush、Substance Painter和Megascans,他在演示几种不同的环境创建方法时,引导观众完成了他的完整思维过程。跟随从封闭一个场景到建造世界,使用草图来计划一切,并使用虚幻的新照明系统,流明照明场景。The Gnomon Workshop – Creating a Medieval Castle in Unreal Engine 5 With Phil Stoltz

此工作坊提供的项目文件包括Phil的Maya文件、ZBrush文件、PureRef板、Photoshop concept和他的Unreal scene文件(不包括从Megascans购买的资源)。







Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques. In this 4-hour workshop, Phil Stoltz, a Senior Environment Artist working in the videogame industry, reveals his tips and techniques for creating a photorealistic medieval castle scene.

The chapters of this workshop detail the environment creation pipeline. Using a wide range of software in addition to Unreal, including Maya, ZBrush, Substance Painter, and Megascans, Phil guides viewers through his complete thought process as he demonstrates several different environment-creation methods. Follow along from blocking out a scene to world-building, using sketches to plan everything out, and lighting scenes using Unreal’s new lighting system, Lumen.

Project files available with this workshop include Phil’s Maya file, ZBrush files, PureRef board, Photoshop concept, and his Unreal scene file (excluding purchased assets from Megascans).

发表回复

后才能评论

评论(10)