Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Wind Turbine 风力涡轮机

可定制的风力涡轮机,陆上或海上。非常适合背景和特写镜头 大小解压后:789M

具有可定制尺寸、转子旋转和生锈/磨损的现代风力涡轮机。

非常适合你的游戏背景和特写

2019年1月更新:增加了海上基地,用于在水上放置风力涡轮机

更新7/2020:修正光照贴图uv,增加涡轮声音


技术细节
特点:

高度可以改变(从转子中心到地面50-150米,默认为100米)
转子直径可以改变(60-130米)
转子转速可以改变
转子转速随机变化。当场景中有许多涡轮机时看起来不错
风速计根据转子转速自动旋转
机舱可以旋转以反映风向
涡轮机可以是干净的或脏的(或介于两者之间)
标志可以改变为任何用户纹理(把纹理与阿尔法通道)
在岸和离岸版本(在蓝图中选择)
声音
纹理大小:

2048×2048主要纹理
1024×1024 logo纹理
缩放到史诗骨架:是

碰撞:是,为每个网格自动生成,为海上基地定制

顶点数:6680

LODs:是的,LOD0到LOD4

网格数量:7

材料和材料实例的数量:3

纹理数量:10

支持UE5和Nanite

标签
可定制风力模拟naniteindustriesgroundrealisticenvironments选择发电风力涡轮机生态发电电厂



Modern Wind Turbine with customizable dimensions, rotor rotation and rust/wear.

Perfect for your game background and for close-ups

Wind Turbine presentation video

Update 1/2019: added offshore base for placing Wind Turbine on water

Update 7/2020: fixed lightmap UVs, added Turbine sound

技术细节
Features:

Height can be changed (50-150m from rotor center to ground, default is 100m)
Rotor riameter can be changed (60-130m)
Rotor rotation speed can be changed
Rotor rotation speed random variation. Looks good when there are many Turbines in scene
Anemometer is rotating automatically depending on Rotor rotation speed
Nacelle can be rotated to reflect wind direction
Turbine can be clean or dirty (or somewhere in between)
Logo can be changed to any user texture (put texture with alpha channel)
Onshore and offshore versions (select in blueprint)
Sound
Texture Sizes:

2048×2048 main textures
1024×1024 logo texture
Scaled to Epic skeleton: Yes

Collision: Yes, automatically generated for each mesh, custom for offshore base

Vertex Count: 6680

LODs: Yes, LOD0 to LOD4

Number of Meshes: 7

Number of Materials and Material Instances: 3

Number of Textures: 10

Supports UE5 and Nanite

See also: Air Balloons

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标签
CUSTOMIZABLEWINDSIMULATIONNANITEINDUSTRIESBACKGROUNDREALISTICENVIRONMENTSELECTRICITYWIND TURBINEECOLOGYPOWER PLANTPOWER

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