Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Medieval Stronghold Architecture 中世纪堡垒建筑
素材大小解压后:2.46G
中世纪堡垒建筑包包含了你建造自己的模块化堡垒所需的一切。该包包括内部/外部环境的建筑模块,另外还有家具、顶点可绘制的材料等好东西,以及为希望在其上扩展的艺术家提供的画布。

在这个套装中,你有196个不同的网格,其中。

– 160个建筑模块,有三种不同的风格

78个外部模块(6个双面模块)
21个木材和脚手架
72个内部模块(5个双面模块)
– 26各种道具。

9件家具资产
一盏灯
3面旗帜
2块草地植被
5门
一个静态的内部定制挂毯
5张画布,如果你想创造自己的资产。
– 有20种材料。

1个可耕种的外部地面材料(可涂抹的
一块可耕石/碎石,用于双面模块
2个包的门的材料
外部建筑资产的6种材料
室内建筑资产的6种材料(2种是可以涂刷的)。
2种脚手架材料
包中其他杂牌道具的材料3个。
– 而另外13个材料实例:

2个用于小门上的烘焙遮挡效果。
7对于室内的家具遮挡效果的影响
2面旗帜/挂毯
一为假内饰材料(可喷涂)

除了这里提到的所有内容之外,共有110种纹理,包括反射率、法线、粗糙度、金属感、遮挡和灰度滤镜。

技术细节
基于物理的渲染。有

纹理尺寸(请列出每种分辨率的纹理):512×512、1024×1024、2048×2048和4096×4096,根据纹理的不同而变化。

碰撞。是的,大部分是自定义的,在极少数情况下,在引擎中生成。

三角形数量:是的,大部分是自定义的,在极少数情况下,是在引擎中生成的。从1千到115千/模块不等。

LODs:是的,每个模块4个以上。是的,每个模块4个以上

网格数量:196个

材料和材料实例的数量。21种材料和13个实例

纹理数量。110

引擎兼容性:4.16至4.21(4.19有地图转换问题,但资产本身可以顺利使用)。

意向平台。电脑

测试平台: 电脑

包括文件。有

重要/补充说明。包的测试使用了烤灯。旗帜使用PhysX。不建议用于VR。

1.1变更日志。

木板完全从头开始重新制作。
内部墙壁从2k纹理升级为4k纹理。
双面模块来了! 外部资产做了六个模块,内部资产做了五个模块。
一些模块的网格上有浪费/重复的材料。这些材料已经被移除。
很多碰撞过于复杂,没有任何收益。同样,一些网格使用了引擎内生成的碰撞,但在游戏背景下并没有达到预期的效果。所有的问题都得到了解决
示范地图的光照和后期处理进行了全面的调整。
一些着色器得到了视觉更新。这就是概述地图中的地面材质和奖励的草地材质的情况。
M_ExteriorGround材质的外部地面纹理也通过Quixel Mixer从头开始重新制作。

标签
MEDIEVAL环境REALISTICENVIRONENTSFANTASYMEDIEVALMODULAR




The Medieval Stronghold Architecture pack contains everything you need to build your very own modular stronghold. The package includes architectural modules for interior/exterior environment, plus goodies like furniture, vertex-paintable materials, and canvas for artists who wish to expand on it.

Within this set, you have 196 distinct meshes, of which:

– 160 Architectural Modules with three distinct styles:

78 exterior modules (6 two-sided modules)
21 wood and scaffoldings
72 interior modules (5 two-sided modules)
– 26 Various props:

9 furniture assets
One light
3 flags
2 grass vegetation patches
5 doors
One static interior tailored tapestry
5 canvases if you wish to create your own assets
– There are 20 materials :

One tillable exterior ground materials (paintable)
One tillable stone/debris for two-sided modules
2 materials for the pack’s doors
6 materials for the exterior architectural assets
6 materials for the interior architectural assets (2 are paintable)
2 materials for the scaffold set
3 materials for the other miscellaneous props in the pack.
– And an additional 13 material instances :

2 for baked occlusion effects on the smaller doors
7 for the interior’s furniture occlusion effects
2 for flags/tapestry
One for the fake interior material (paintable)

On top of everything mentioned here, there is a total of 110 textures, which range from Albedo, Normals, Roughness, Metalness, Occlusion Masks and Grayscale filters.

技术细节
Physically-Based Rendering: Yes

Texture Size (please list textures for each resolution): 512×512, 1024×1024, 2048×2048 and 4096×4096, wildly varying depending on the texel.

Collision: Yes, mostly custom and in very rare cases, generated in-engine.

Triangle Count: Wildly varying from 1k to 115k/modules.

LODs: Yes, 4+ per modules

Number of Meshes: 196

Number of Materials and Material Instances: 21 materials and 13 instances

Number of Textures: 110

Engine Compatibility: 4.16 to 4.21 (4.19 has map conversion issues, but the assets themselves works without a hitch)

Intended Platform: PC

Platforms Tested: PC

Documentation Included: Yes

Important\Additional Notes: Pack was tested with baked lighting. Flags use PhysX. Not recommended for VR.

1.1 Changelog:

The Wood Planks were entirely remade from scratch.
Interior Walls were upgraded from a 2k texture to a 4k texture.
Two-sided modules are here! Six modules were made for exterior and five for interior assets.
Some modules had wasted/duplicated materials on their meshes. These materials have been removed.
A lot of collisions were too complex for no gain whatsoever. Likewise, some meshes used in-engine generated collisions that weren’t working as intended in a gameplay context. All were fixed!
Demonstration map had its lighting and post-process overhauled.
Some shaders received a visual update. That is the case of the ground material and the bonus grass material in the overview map.
The exterior ground textures for the material M_ExteriorGround were also remade from scratch through Quixel Mixer.

标签
MEDIEVAL ENVIRONMENTREALISTICENVIRONMENTSFANTASYMEDIEVALMODULAR