MP4 | 视频:h264, 1280×720 | 音频:AAC, 44.1 KHz, 2通道。AAC, 44.1 KHz, 2 Ch.
体裁:电子学习|语言:英语+中文字幕(根据原英文字幕机译更准确)+原英文字幕 共13大章 88节课 时长:(9小时30分钟),大小:5.38GB。
成为一名游戏开发者! 从空项目到完整的游戏。创建你自己的效果、游戏机制、菜单等。

你会学到什么?
虚幻引擎4
虚幻引擎
UE4的基础知识
简单博弈论
安装虚幻引擎
项目管理
蓝图代码
如何从头到尾制作一个小游戏的所有基本组件。

要求
基本了解所选系统的导航

说明
虚幻引擎4是目前最强大、最容易上手的游戏引擎之一,随着虚幻引擎5的发布在即,没有比这更好的时机来开始您的Epic之旅了。

学习不仅可以使用UE4,还可以获得可转移的技能,这些技能将帮助您进行任何游戏开发工作。

构建一个完整的游戏,从一个空项目到包装和分享您的作品,同时了解。

虚幻界面和生态系统

玩家输入和角色移动

使用花键

级别创建

创建自定义级别设计工具

UI和小部件

纹理

材料

影响

使用一个熟悉的 “滚球 “风格的游戏作为本课程的模板,您将有机会学习大量的虚幻引擎知识,并了解如何将这些知识转移到您的项目中。

不仅如此,当我们在课程中进行时,我们会花时间不仅让东西功能化,而且像许多初学者的例子一样,让它留在那里。我们会更深入地研究如何完善玩家的动作,让用户更喜欢。研究制作可重用工具的有效方法。添加粒子和声音效果来增加我们游戏的影响力,同时保持对良好编程实践的关注。

本课程适合的对象
任何想学习UE4的人
有谁想开始准备从UE5入手?
游戏开发新人
人们感兴趣的不仅仅是如何让游戏运作起来,而是让游戏的某些方面变得有趣的一些理论。

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + .srt | Duration: 88 lectures (9h 30m) | Size: 4.9 GB
Become a Game Developer! From empty project to full game. Create your own effects, gameplay mechanics, menus and more
Unreal Engine 4 – Build Your First Game with UE4
What you’ll learn:
Unreal Engine 4
Unreal Engine
Basics of UE4
Simple Game Theory
Installing the Unreal Engine
Managing projects
Blueprint code
How to create all the basic components of a small game from start to finish.

Requirements
Basic understanding of navigating your chosen system

Description
Unreal Engine 4 is one of the most powerful and accessible game engines currently available and with the release of Unreal Engine 5 just around the corner, there’s no better time to start your Epic journey.

Learn to not only use UE4 but gain transferable skills that will assist you in any game development endeavour.

Build a complete game from an empty project up to packaging and sharing your work while getting an understanding of:

The Unreal Interface and ecosystem

Player Input and character movement

Working with Splines

Level creation

Creating custom level design tools

UI and Widgets

Textures

Materials

Effects

Using a familiar “Roll a Ball” style game as the template for the course you’ll get the opportunity to learn a huge amount about the Unreal Engine and understand how to transfer that knowledge into your projects.

Not only that, but as we go through the course we will take the time to not only get things functional and leave it there as in many beginner examples. We’ll take deeper dives into refining player movement to be more enjoyable for the user. Looking at efficient ways to make reusable tools. Adding particle and sound effects to add impact to our game, all while keeping a focus on good programming practices.

Who this course is for
Anyone who wants to learn UE4
Anyone who’d like to start preparing to start with UE5
People new to game development
People interested not just, how, to get a game working but some of the theory behind what makes certain aspects of a game enjoyable
1. Introduction
2. Intro to the Engine
3. Navigating Unreal
4. Intro to Blueprints
5. Player
6. Intro to GameMode
7. Interactive Classes
8. Splines
9. Widgets
10. Effects
11. Materials
12. Project Tidy
13. Course Conclusion

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