在这个Houdini基本系列,我们将看看渲染现实的海洋和白水。

我们将学习如何从头开始创建自定义着色器,以照片逼真的方式使用mantra有效地渲染我们的海洋。我们将谈论环境照明的重要性。接下来是看看白水事件的着色器和不同的pscale技术。我们也将为我们的海洋和白水渲染设置自定义aov。

最后但并非最不重要的是,我们将在Nuke中进行深度合成渲染,我们将看看洗牌,深度抵制,色彩校正和2D相机抖动。

这个课程是为中级到高级的Houdini使用者设计的。即使我们将从头开始创建一切,也需要ROPs和渲染的基本知识。

完成本课程后,艺术家将非常熟悉创建逼真的自定义着色器并使用Nuke对其进行深度编译的过程。

CG Circuit – Houdini Essentials – Flip Rendering 持续时间2小时21分钟 含课程文件1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译) 观看方式:在线观看

Course Description
In this Houdini Essential series, we are going to take a look at rendering realistic looking oceans and whitewater.

We will learn how to create custom shaders from scratch to effectively render our ocean using mantra in a photo realistic manner. We will talk about the importance of environment lighting. This will be followed by taking a look at the shader for whitewater and different pscale techniques. We will also setup custom AOVs for our ocean and whitewater renders.

Last but not the least, we will take our renders in Nuke for deep compositing where we will take a look at shuffling of passes, deep holdouts, colour correcting and 2D camera shake.

This course has been designed for intermediate to advanced Houdini users. A basic knowledge of ROPs and rendering in general is needed even though we will be creating everything from the scratch.

Upon finishing this course, an artist will be very familiar with the process of creating realistic looking custom shaders and deep comping them using Nuke.

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