Unreal Engine Marketplace – LSS Loading Screen System 屏幕加载系统
创建完全可定制的加载屏幕-与进度指标,视频,任何用户界面或三维元素。在关卡转换和游戏开始时。易于集成到您的项目,广泛的通用性和功能性,完全属于您的设计和定制,您认为合适。
设计时考虑到方便。把一个演员放到你的世界里,把一切都安排在细节上。使用单个节点从任何地方进行调用级别转换。系统将处理过渡,并顺利淡入交互式加载屏幕,然后进入您的级别。
精确加载进度指示(进度条、百分比)
包含15个“内容示例”样式的教程级别
可播放的交互式加载屏幕(想想《刺客信条》)
加载过程中的小游戏(包括“乒乓球”和“入侵者”示例)
加载过程中的视频播放
在电平转换和启动时加载屏幕
在单个项目中使用不同的加载屏幕
完全可定制的UMG覆盖(随机游戏提示示例包括在内)
支持“按下继续”选项
高级功能:事件处理,潜在动作(见文档)
2020年3月27日更新:解决引擎版本4.24.3的小问题的修补程序
技术细节
蓝图数量:11+(2个参与者,5个组件,2个函数库,2个接口)+DemoContent
包含级别数:15个教程场景(包括子级47个)
网络复制:否
测试平台:PC(应在所有平台上工作)
文档:包括15个教程级别,包括以下设置和可用性示例:
最小设置、拖放示例
只有蓝图设置,一切都在英国石油公司产生和建立
引用处理,访问actor引用
在多个装载屏幕之间切换
Level持久性,在转换后保持Level在内存中
高级事件处理,访问所有调度员
进度条
主菜单和暂停菜单示例
用户界面处理
预装货单
通过OpenLevel转换
加载屏幕中的小游戏示例:Pong
小游戏示例:“太空射手”
视频回放
典当处理
附加信息
该系统旨在作为一个框架,用于您自己的艺术作品-包括场景和用户界面被视为模板/示例
包括扩展的蓝图函数库
通过蓝图本土化测试
使用级别流(需要使用/添加根级别,请参阅文档)
如果启用了进度条功能,则需要安装免费代码插件(请参阅doc)








Create fully customizable LOADING SCREENS – with Progress indicators, videos, any UI or 3D elements. During Level Transitions as well as on game start. Easy to integrate in your Projects, vastly versatile and functional and entirely yours to design and customize as you see fit.
Designed with convenience in mind. Drop one Actor into your world and set everything up in its details. Call level transitions from anywhere with a single node. The system will handle the transition and smoothly fade into the interactive loading screen and then into your level.
Exact Loading Progress Indication (Progress Bars, Percentages)
15 “Content Example”-style tutorial levels included
Playable INTERACTIVE loading screens (think Assassin’s Creed)
MINI GAMES during loading (“Pong” and “Invaders” examples included)
VIDEO Playback during loading
Loading screens during LEVEL TRANSITIONS and on STARTUP
Use different loading screens in a single project
Fully customizable UMG overlays (Random Game Hints example included)
Support for “Press To Continue” option
Advanced features: Event Handling, Latent Actions (see doc)
Update 27-Mar-2020: Hotfix addressing minor issues with Engine version 4.24.3
技术细节
Number of Blueprints: 11+ (2 Actors, 5 Components, 2 Function Libraries, 2 Interfaces) + DemoContent
Number of included levels: 15 tutorial scenes (47 including sublevels)
Network Replicated: No
Platforms Tested: PC (should work on all platforms)
Documentation: includes 15 tutorial levels with the following setup and usability examples:
Minimal Setup, Drag&Drop Example
Blueprint Only Setup, everything spawned and set up in BP
Reference Handling, access the actor reference
Switching between Multiple Loading Screens
Level Persistence, keep level in memory after transition
Advanced Event Handling, access to all dispatchers
Progress Bars
Main Menu & Pause Menu Example
User Interface handling
Advanced Loading Order
Transition via OpenLevel
Mini Game in Loading Screen example: Pong
Mini Game example: “SpaceShooter”
Video Playback
Pawn Handling
Additional Information
The system is intended as a framework to be utilized with your own artwork – included scenes and UIs are considered templates / examples
Extensive Blueprint Function Library included
Tested with Blueprint Nativization
Uses Level Streaming (requires use/addition of a root level, please see documentation)
Progress Bar functionality, if enabled, requires installation of a free code plugin (see doc)
★ Contact & Support: For questions please use the Support Thread, email me or leave a comment below. Feedback & Requests always welcome!

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