这是一个用于构建第三人称生存恐怖游戏的现代虚幻引擎框架,具备运动匹配(Motion Matching)移动系统,并采用清晰、模块化的架构设计,着眼于可扩展性和长期开发。
此外,框架还包含一个可选的专用第一人称模式配置,将在发售后更新中提供,便于希望打造第一人称生存恐怖体验的开发者使用。
本框架出自《经典生存恐怖框架》的创作者之手,是为下一代恐怖游戏打造的该类型现代演绎。
框架全面支持使用Xbox手柄和键盘进行游戏操作及界面交互。
版本:ue5.8版本

功能特性:
受现代生存恐怖游戏启发的第三人称越肩视角
支持UE5和MetaHuman骨骼(适用于第三人称角色)
可选的独立第一人称模式,专为开发第一人称生存恐怖体验的开发者设计(非自动视角切换)
第一人称手臂基于UE4骨骼
改良版GASP运动匹配系统
基于网格的物品栏系统,支持多格物品(生存恐怖风格)
功能完整的储物箱系统
物品检视系统,包含可阅读文件和可3D检视的物体
高级门系统,支持多种门状态
高级商人系统
多种锁机制,包括钥匙、钥匙卡、密码锁、链条锁等
基于玩家注视目标的上下文感知交互系统
高级存档与读档系统
基于位置且支持平滑过渡的音乐系统
四种武器:铁管、手枪、步枪和霰弹枪
可破坏板条箱,并与物品掉落系统整合
整洁且专业的用户界面
高级游戏内地图系统,支持进度追踪
全面支持键盘和Xbox手柄,并具备自动输入检测
敌人AI系统(游荡、巡逻、听觉、视觉、追逐、攻击)
僵尸抓咬与QTE系统(动画不包含在内——需使用您自己的动画)
手电筒系统
爬梯功能
抽屉与武器柜
狭窄空间穿行
物品栏扩展系统(通过拾取背包升级)
激光瞄准器系统
Modern Survival Horror Framework。A modern Unreal Engine framework for building third-person survival horror games, featuring Motion Matching locomotion and a clean, modular architecture designed for scalability and long-term development. An optional dedicated first-person mode configuration is also included with a post-launch update for developers who want to create first-person survival horror experiences.
From the creator of Classic Survival Horror Framework comes a modern take on the genre built for the next generation of horror games.
The framework fully supports both gameplay and UI using Xbox gamepad and keyboard controls.
Features:
Third-person over-the-shoulder camera inspired by modern survival horror titles
Supports UE5 and MetaHuman Skeletons (Third-Person Characters)
Optional standalone first-person mode for developers building first-person survival horror experiences (not an automatic camera switch)
First-Person Arm is based on the UE4 Skeleton
Modified GASP Motion Matching
Grid-Based Inventory System with Multi-Slot Items (Survival Horror Style)
Fully featured storage box system
Item inspection system with readable files and 3D inspectable objects
Advanced door system with multiple door states
Advanced Merchant System
Multiple lock mechanisms, including keys, keycards, codes, chains, and more
Context-aware interaction system based on player focus
Advanced save and load system
Location-based music system with smooth transitions
Four weapons: pipe, pistol, rifle, and shotgun.
Breakable crates with item drop integration
Clean and professional UI
Advanced in-game map system with progression tracking
Full support for keyboard and Xbox gamepad with automatic input detection
Enemy AI System (Roaming, Patrolling, Hearing, Vision, Chase, Attack)
Zombie Grab & Bite System with QTE(Animation NOT Included – Requires Your Own Animation)
Flashlight system
Ladder climbing
Drawer and weapon lockers
Narrow space traversal
Inventory Expansion System (Upgrade via Backpack Pickups)
Laser Sight System
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