道路与街道

3个模块化Substance材质,已为曲面细分设置好,可与地形样条工具配合使用。包含1个基础细分样条网格部件,你可以将其与这些材质一起用于地形样条工具,也可以制作自己的部件。另有9个静态网格街道部件。

什么是Substance材质?:

Substance材质是一种程序化纹理生成器,使用Substance Designer工具创建。对于本资源包而言,这意味着我创建了一个Substance材质包,可生成不同的沥青道路类型和不同的鹅卵石道路类型,供你在项目中使用。

虽然该资源包附带了11个预设材质供你使用,但你随时可以通过打开纹理文件夹内的Substance实例控制来更改其中每个纹理的外观。

由于这是一个纹理生成器,你可以将生成纹理的分辨率设置为任意大小,从极小的32X32一直到4K都可以。

需要Substance插件才能正常运行

如果你不安装Substance插件,该资源包将显示为空且无法正常运行。

Roads n Streets

3 Modular Substance Materials, set up for Tessellation, for use with the Landscape Spline Tool. 1 basic subdivided spline mesh part included that you can use with the materials for the Landscape Spine Tool, or make your own. And 9 static mesh street parts

What is a Substance Material?:

A substance material is a procedural texture generator, created using the tool Substance Designer. What that means for this is a substance material pack that I have created that generates different asphalt road types and different cobblestone road types for you to use in your projects.

While the pack comes with 11 preset materials for you to use, you can change the look of each of those textures at any time by opening up their substance instance controls found inside the textures folder.

Because this is a texture generator, you can set the resolution of the generated textures to any res you want all the way from tiny 32X32 up to 4K.

Requires Substance Plugin in order to function

If you do not install the substance plugin this pack will appear empty and not function.

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