包含完整 C++ 源代码。 这不是一个黑匣子。您可以修改、扩展并从每一行代码中学习。没有其他副驾驶提供这种自由。

🔌 自带 AI(9 个 API 插槽)。 可配置多达 9 个 API 密钥,并支持热键切换。可使用 Claude、OpenAI、Gemini、DeepSeek、OpenRouter 或本地大语言模型(Ollama、LM Studio)以实现 100% 隐私保护。

🤖 运行并发 AI 智能体。 可在编辑器内同时运行 Claude Code、Codex、GitHub Copilot 和 Gemini CLI 智能体,并通过 MCP 完全访问所有工具。

👤 由独立开发者打造,为开发者服务。 这是一个充满热情的项目,通过 Discord 提供直接、透明的支持。绝非企业的赚钱工具。

🛠️ V1.7.3 版本的实际功能(1350+ 工具)

这不仅仅是一个提供建议的聊天机器人。它能实际操作。

蓝图生成: 创建蓝图,添加变量、函数、组件、宏和接口。通过单个提示构建完整的事件图表。AI 会放置节点、连接连线、设置默认值并编译代码。

动画系统: 混合空间、蒙太奇、合成动画、瞄准偏移、动画蓝图状态机、动画图表链、IK 节点、虚拟骨骼、运动扭曲和同步组。

Niagara VFX: 创建系统/发射器,添加模块,配置渲染器,设置参数、分布曲线和数据接口。

Sequencer 与过场动画: 关卡序列、Actor 绑定、摄像机轨道(轨道/摇臂)、可见性轨道、MRQ 渲染、子序列和关键帧控制。

材质: 创建材质、材质实例和参数集。完整的材质图表编辑(添加、连接、删除、自动布局)、材质层、混合和静态开关。

UMG 控件: 从布局创建完整的控件层级结构。编辑属性、插槽、锚点、图像画笔和控件动画关键帧。

PCG 程序化生成: 创建图表,连接节点,网格生成器,变换随机化器,坡度/噪声过滤器,子图和自剪枝。

AI 与逻辑: 完整创建和编辑行为树(黑板、复合节点、任务、装饰器)和状态树(转换、评估器、条件)。

游戏能力系统(GAS): 属性集、能力、效果、提示、修改器、叠加、消耗、冷却和标签。

……以及 30 多个其他类别:
音频与 MetaSounds、数据结构(枚举、数据表)、控制绑定等。

🎨 AI 资产生成与语音控制

文本生成纹理: 通过 Imagen、DALL-E、Together AI 或 OpenRouter 生成纹理。

PBR 材质生成: 生成一张 AI 纹理,并通过算法推导出法线、粗糙度、金属度和环境光遮蔽贴图。

3D 模型生成: 通过 Meshy AI 实现文本生成 3D 和图像生成 3D。

声音生成: 通过多个提供商生成音效、音乐和语音。

语音集成: 免提与引擎对话。通过麦克风配合语音转文本(Whisper)进行录制,并通过 6 种可调 TTS 语音收听回复。

🧠 完整的项目智能

项目扫描器: 索引您的整个项目,以便您向 AI 提出深层的架构问题。

可视化图表: 直接在聊天中生成交互式依赖关系图、继承树、流程图和饼图。

Unreal Insights 分析器: 一键性能分析,通过 AI 驱动的追踪分析来修复瓶颈。

跨会话记忆与 GDD: AI 能跨会话记住上下文。将您的游戏设计文档(GDD)提供给它,让它充当您的联合导演。

🌍 学习生态系统

这是一个构建在编辑器内的动态平台。在学习的同时进行构建,内置了文档、结构化课程、可视化技能树、经验值升级、每日连胜、成就和全球排行榜。

原生 UI 支持 20 种语言: 英语、西班牙语、法语、德语、中文、日语、俄语、葡萄牙语、韩语、意大利语、阿拉伯语、荷兰语、土耳其语、波兰语、越南语、印尼语 + 另外 4 种。

⚙️ 技术细节

引擎版本: Unreal Engine 5.5、5.6、5.7、5.8

平台: Windows、macOS、Linux(仅限编辑器)

Ultimate Engine CoPilot (formerly Ultimate Blueprint Generator)

One-Time Purchase. Own it Forever. No subscriptions. No credits. No monthly fees. Lifetime updates included.

💻 Full C++ Source Code Included. This is not a black box. Modify, extend, and learn from every line. No other copilot offers this freedom.

🔌 Bring Your Own AI (9 API Slots). Configure up to 9 API keys with hotkey switching.Use Claude, OpenAI, Gemini, DeepSeek, OpenRouter, or Local LLMs (Ollama, LM Studio) for 100% privacy.

🤖 Run Concurrent AI Agents. Run Claude Code, Codex, GitHub Copilot, and Gemini CLI agents simultaneously inside the editor with full access to every tool via MCP.

👤 By a Solo Dev, For Developers. A passion project with direct, transparent Discord support. Not a corporate cash-grab.

🛠️ WHAT V1.7.3 CAN ACTUALLY DO (1350+ Tools)

This is not a chatbot that just gives you advice. It does the actual work.

Blueprint Generation: Create blueprints, add variables, functions, components, macros, and interfaces. Build entire event graphs from a single prompt. The AI places nodes, wires connections, sets defaults, and compiles the code.

Animation System: BlendSpaces, Montages, Composites, Aim Offsets, AnimBP state machines, AnimGraph chains, IK nodes, virtual bones, motion warping, and sync groups.

Niagara VFX: Create systems/emitters, add modules, configure renderers, set parameters, distribution curves, and data interfaces.

Sequencer & Cinematics: Level sequences, actor bindings, camera rigs (rail/crane), visibility tracks, MRQ rendering, sub-sequences, and keyframe control.

Materials: Create materials, instances, and parameter collections. Full material graph editing (add, connect, delete, auto-layout), material layers, blends, and static switches.

UMG Widgets: Create full widget hierarchies from layouts. Edit properties, slots, anchors, image brushes, and widget animation keyframes.

PCG Procedural Generation: Create graphs, connect nodes, mesh spawners, transform randomizers, slope/noise filters, subgraphs, and self-pruning.

AI & Logic: Full creation and editing for Behavior Trees (blackboards, composites, tasks, decorators) and State Trees (transitions, evaluators, conditions).

Gameplay Ability System (GAS): Attribute sets, abilities, effects, cues, modifiers, stacking, cost, cooldown, and tags.

…And 30+ More Categories:
Audio & MetaSounds, Data Structures (Enums, DataTables), Control Rig etc

🎨 AI ASSET GENERATION & VOICE CONTROL

Text-to-Texture: Generate textures via Imagen, DALL-E, Together AI, or OpenRouter.

PBR Material Gen: Generate one AI texture and algorithmically derive Normal, Roughness, Metallic, and AO maps.

3D Model Gen: Text-to-3D and Image-to-3D via Meshy AI.

Sound Gen: Generate sound effects, music, and voice via multiple providers.

Voice Integration: Talk to your engine hands-free. Record via microphone with Speech-to-Text (Whisper), and hear responses via 6 adjustable TTS voices.

🧠 FULL PROJECT INTELLIGENCE

Project Scanner: Indexes your entire project so you can ask the AI deep architectural questions.

Visual Diagrams: Generates interactive Dependency Graphs, Inheritance Trees, Flowcharts, and Pie Charts directly in the chat.

Unreal Insights Profiler: One-click performance profiling with AI-driven trace analysis to fix bottlenecks.

Cross-Session Memory & GDD: The AI remembers context across sessions. Feed it your Game Design Documents (GDD) and let it act as your co-director.

🌍 THE LEARNING ECOSYSTEM

This is a living platform built into the editor. Learn while you build with built-in documentation, structured courses, a visual Skill Tree, XP leveling, daily streaks, achievements, and a Global Leaderboard.
Native UI Supported in 20 Languages: English, Spanish, French, German, Chinese, Japanese, Russian, Portuguese, Korean, Italian, Arabic, Dutch, Turkish, Polish, Vietnamese, Indonesian + 4 more

⚙️ TECHNICAL DETAILS

Engine Versions: Unreal Engine 5.5, 5.6, 5.7, 5.8

Platforms: Windows, macOS, Linux (Editor only)

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